Question from Reddit Q/A session with dev's shortly after release.
Is there any plan to add a "free play" mode after clearing an act/difficulty where all bosses are alive, all way points are up, and no quests are required? I find the forced repeat of the story adds a great deal of tedium and diminishes replay value.J.Wilson - Response/Reason .
No plans for this currently. We wanted the game to have a greater focus on story, and so decided to have a linear quest flow so we could advance plot and world changes. Creating a free play mode would be a major reworking of all our content.
I'm not opposed to us adding a 'auto-skip' cut scenes option at some point.
reddit original q/a source
The cut-scenes auto-skip should have already been implemented. As for the WP system rework to be used to travel between acts. I just don't see why not. I'd like an updated answer to these 2 items as well.
Because it was abused to death in d2 by the botters,hackers,and exploiters.
Im not following you at all with that reason, care to elaborate?
If this would be implemented I don't see how it would contribute to exploitation or botters anymore than the current wp system. Wasn't the point of "always online" to help combat hacking, exploits, botting? With that in place, Why not change it if that is in fact the true reason behind not doing it? It's really no different than farming an area, leaving a game, and starting a new game back up in another act, rinse, repeat. The difference is you don't have to back out and create a new game.
I think having a linear world, static maps, and minimal randomized zones/dungeons is a design that contributes far more to bot's, hacking, exploitative behavior than the free flow wp system would.. I guess coupled with the current map design there could be an exploitative issue due to the minimal randomization and static map areas. Who knows?.. I still don't buy that reason.