Low damage gives players low feeling, or high damage makes Thorns IMBA
What about this.
Melee attackers take (6000-9000) damage per hit at rate of 3%
If my Wizard got 4 "Thorns" items, then, Melee attackers take (24000-36000) damage per hit at rate of 12%(or 8%-16%, if you like stochastic)
If my Wizard is a 2000 Intelligence Wozard, then his Thorns will do +2000% damage.
600 Vitality can increase the rate of the Thorns? Maybe.
A low rate, can easily ctrl the whole damage of Thorns
And a high damage, gives players high feeling
Do you like it?