We’re fairly satisfied where the with the overall mob density in Act 3, and the mob density changes we’re currently working on will apply to Acts 1, 2, and 4 of Inferno difficulty only.
Some people actually like leveling characters that aren't end game, how about some love for them?
That’s one of the reasons we added the Monster Power system: it allows players to further tune how challenging enemies are in each difficulty setting, regardless of level. Also when Travis Day spoke about allowing Legendary items to scale up in our recent [url="http://us.battle.net/d3/en/blog/8953696/developer-journal-itemization-update-3-5-2013"]Developer Journal: Itemization Update[/url], that means they will be able to drop at lower levels too. We’ll be looking not only at letting low-level Legendaries drop at higher levels, but we’ll also be allowing higher level Legendaries to drop at lower levels. In addition, the targeted drops we mentioned in the Itemization Update are intended to improve the level up game as well.
Below are some [url="http://us.battle.net/d3/en/blog/8953696/developer-journal-itemization-update-3-5-2013"]specific examples[/url] we’re considering which we feel will benefit all players, regardless of level:
One idea that we have discussed is “targeted Legendaries,” where named NPCs have an increased chance of dropping specific legendary items. For example, The Butcher could have an increased chance of dropping The Butcher's Carver.Another idea is that we introduce a system that will help alleviate some of the bad randomness players encounter by ensuring that at least some of the Rare and Legendary items you find will be something good for your class.We've also discussed allowing bosses the first time you kill them in each difficulty to have a guaranteed chance to drop a Legendary.
Thanks for the response, but I honestly don't think that's nearly enough for lower level players. Most of the ideas you listed are all well and good, especially allowing all legendary items to scale to all levels since I personally think low level sets not existing is a huge gap in the item table for lowbie characters. Part of the fun of D2 for me was collecting as many sets as I could, even if I never used them, they were still collectors items for me.
Unfortunately, I really don't think just tweaking the item game is going to make D3 more satisfying for lower level players. Getting to 60 is still going to be a monotonous grind and is still missing features that you would get at 60 or inferno that just make the game straight up more enjoyable.
New (and better) uniques are going to be more important than simply scaling the same unique items everybody has seen for months. While I applaud the idea and look forward to it I think there needs to be some fresh legendary blood tossed in somewhere. However, this isn't the core of my problem with D3, items are great, but there needs to be something else looked at. The elephant in the room for me is the huge bias towards end game, and while I understand most of the game starts there I really think that some of the benefits at end game should be extended to lower level players.
Better MP bonuses: We get some benefit from higher MP pre-60 but once you get to inferno the bonuses skyrocket, I would love to see the inferno only changes implemented into pre-60. If getting to 60 is really where the game begins than let us get there faster and get more rewards for risking our necks.
Monster Density improvements: Why oh why oh why is this inferno only? It's got nothing to do with farming in this case, killing more monsters is more fun, always, end of story. Why is something this big of an improvement only being given to inferno players? This could be the #1 big thing that makes leveling more fun, more stuff to kill! Please oh please don't leave this inferno only.
Nephalem Valor: This is another thing I can't figure out being set to 60+ only. Better items = more fun, that's not really a surprise right? It's not like being at level 60 and 5 stacks always gave us automatic upgrades, so why not let us have a shot at getting something nice from NV while leveling? The keywardens could still be set to level 60, I couldn't care less about them, but NV would give us something to play with while leveling. Sure it may get reset a bit from experimenting but it's still nice to have another feature to play with.