I understand what has been said about item baseline and quality progression so I agree that completely removing white and blue items from the game is not the way. Especially because they still serve a purpose like when having to level a hardcore character from scratch again.
However, for the vast majority of players these item qualities not only are useless but in many cases even a nuisance. E.g. I have to stop every few minutes to clean my backpack of white and blue items which I've accidentally picked up in the heat of battle. This causes me to lose contact to the party so the shared gaming experience is disrupted. And that problem seems very common because I constantly see players being forced into this situation.
This heavily slows the game flow and (frankly speaking) downgrades the gaming experience a lot
, because players are forced to spend their time cleaning up trash - instead of having fun by slaying monsters and exploring dungeons with other players!
Taking all these facts into consideration I truly believe that letting the player choose their game experience is the way to go. You have done an excellent job
of providing this kind of freedom in many other aspects of the game (e.g. by creating the D3 skill system or introducing monster power selection), so why not apply the same principle to a topic which currently is a pain for every dedicated Diablo 3 player?
There is already a detailed suggestion in the EU forum on how this could be implemented in a perfect way (see post #18 of thread http://eu.battle.net/d3/en/forum/topic/7211961900#1)
so on behalf of nearly the entire community I beseech you to explore this suggestion and implement a solution.
Thanks in advance for considering this post!