04/18/2013 05:57 PMPosted by VaeflareIf you have Legendary item ideas, make sure to post them in [url="http://us.battle.net/d3/en/forum/topic/8087089823"]this thread here[/url]. We'd love to hear them!
"Cold Wizard Source" (cant think of a name)
Adds 8% Cold Damage
Cold skills deal 15%-25% more damage
Modifies Archon to deal all damage as Cold (wizard only)
15% chance to freeze on hit
+2 random properties
Skill runes were originally designed as physical items in the game. The system was switched because it required some 3000 different runes. I understand the problem of having that many runes, but I really liked the concept. In Diablo skills were gained and leveled through books that needed to be farmed. I found that system to be a lot fun and the original idea behind skill runes in Diablo III felt like a nice throwback to the original game.
A rune system similar to Diablo II could still be created with physical items. Diablo II only had 33 different runes; a much more manageable number than 3000. In Diablo III, each rune could provide any number of buffs similar to Diablo II.
Diablo II also had runewords, when certain runes were placed in a set item type. In Diablo III a runeword could be a combination of runes socketed anywhere on your character and they would provide effects to your skills. They could augment skills or rarer runewords could provide entirely new skills, either class specific or not. Add a 5th slot on the actionbar for them maybe.
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