Act IV should be nothing but Elite mobs. Constantly. Diablo is invading Heaven. He should bring along his "best of the best" monsters only.
How about creating a Monster Shrine. Remember those from D2?
Or maybe a Monster Portal that when you open it, it spawns a 1000 monsters, with every 5 packs being an Elite group?
This game needs more subplots/subquests. I want a quest that grants me the ability to name a weapon....socket a weapon...make a magical item legendary...etc.
Act I is good to farm. I go from Cem of Forsaken to Festering Woods to Fields of Misery to Southern Highlands, and then to Halls. It's a good run that usually gets me at least 400K in gold.
Act II is lame due to annoying mobs that take too much time to kill for the reward they offer.
Act III is the best to farm IMO. Everything in Act III is good to run.
Act IV is lame due to Mob density and shortness of it.
I LOVE farming caves. There's no need to roam around a huge map trying to find things to kill. You can stay on one trail and expect to run into something every twenty steps or so.
For a change of scenery from the usual Act III run, I like to start in Act I with the quest: The Cursed Hold. I get my five stacks of Nephelem Valor in the Festering Woods-Crypt of the Ancients, and Cemetery of the Forsaken. Once I have a full stack of Nephelem Valor I kill the Key Warden, and go down to the Halls of Agony to fight my way down to the Butcher.
You may also be interested to learn that we're looking to make some improvements to monster density in patch 1.0.8 for Monster Power 1 (and higher) in Inferno difficulty. This should help provide some farming diversity for players who are at that level of gameplay. Wyatt delved into the goals behind this change a little further here: http://us.battle.net/d3/en/forum/topic/8087879561?page=4#75
Personally, I am excited to see what new routes players prefer for their farming runs, and what classes excel at different areas. Is there a particular area you would like to farm, but currently don’t?
03/19/2013 06:59 PMPosted by HatshepsutSide note: We've had funny posts about things like, "where do you think goblins go when they escape?" Wouldn't it be interesting to actually GO where goblins escape to? Just a thought...I always imagine a place with piles and piles of gold (does that make me greedy?).
That's a really neat idea, though I have no idea how much of a headache it would be to implement it.
Perhaps give a player X% chance to follow a gob through a portal and wind up in a place like the Cave Under the Well?
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