that's what blizzard should keep in mind.
right now the higher the mp, the higher the life and the harder the hits mobs make.
i say take it one step further. more skill output.
say mp 1-4 an elite can throw 2 of those revolving arcane. so an elite blue pack will be able to throw 6 at a time. now.. at mp5-7 each can throw 3. mp8-10 4.. x 3 so that's 12.. that's crazy many.
maybe even shorten the downtime. elite can throw 2 seconds after the arcane disappears.
this can be applicable to most skills.. ice.. molten.. poison.. etc.
to run this, it'd be best played with a party. separate the elites. like when D3 was first released..
Improving the monster AI for each MP difficulty would actually eliminate the need for some of the absurd HP scaling used at the higher MP levels. Simply taking their abilities and "doubling it", as it were and/or shortening the cooldown when they're already painfully short does nothing to promote better builds or enjoyment. If you remember back in 1.0.4 and the havoc that the elites were causing players because they ignored their ability cooldowns (i.e., screens literally full
of Arcane Sentries, etc), you'd not be asking for this to be implemented.
It was hated immensely back then. It'd be hated even more now, especially since mobs are already borderline spamming their attacks (and in the case of the Frozen affix, actually are
So what you are saying is that MP 8-10 should be so scaled up in difficulty that even beast players get smashed by the mobs there? ;)
I don't hate that idea... It might bring back the need for tankier builds...
Higher MP levels should be about skill, not about being one-shot. That'd be akin to going back to how Inferno was in the first place, where mobs did so much damage to you that unless you constantly used all your resources for defensive abilities, you'd get one-shot, and even if you did
defend, you were usually left with a "second hit kills" scenario.
Again, we've been there, and we don't want to go back
to that ever again. That isn't skill based gameplay, it's just plain cheap and aggravating gameplay, and it's one of the things that made Diablo 3 look just god awful after launch.
Refinement of the AI is a good option. Jacking up what the affixes can drop all at once, not so much.
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