Diablo® III

Instead of more gold sink, how about

Make gold harder to acquire. Like no gold drops all elites, white mobs, etc. 10 gold drop for each boss with 5 stacks and increase the drop of gold as mp lvl increases.

10
20
30
40
etc to 100 gold for mp 10 per elite

This way botters will have to fight bosses in order to accumulate gold.

And since itemization has fewer drop rates for items this plays a factor in affecting gold too. Also decrease the amount of gold u earn when u sell it to vendors.
With this, repair cost and crafting cost should be lowered as well

but what can we do with all the gold that are out there right now?

What do you guys think?
Edited by Ninja#1108 on 3/19/2013 4:07 PM PDT
Reply Quote
"This way botters will have to fight elites in order to accumulate gold"

YeAH! BeCauSe there is NO way they could do that!!! Hah! the gap in their armor!
Reply Quote
You're right! damn this is a stupid suggestion... i quit
Reply Quote
03/19/2013 03:57 PMPosted by Ninja
You're right! damn this is a stupid suggestion... i quit


Don't quit. Suggestions help. If this one wouldn't have the desired effect, maybe your next suggestion will.
Reply Quote
Haha, this is a comedy. I don't mean to be mean or anything but the fact is that all that gold is out there right now. It got out there from botters and rollbacks.

Itemization really will not fix anything. Let's say you allow Mempos to also roll crit dmg (just as an example). Now that mempo will be worth 2B gold or $250 and the others will be cheaper. What does that solve?
Reply Quote
The problem with botters is that they will inevitably profit from quality of life improvements. In the same way actions against them can potentially harm legit players in a way worse way. In this case, i think it's pretty evident which group would get the shortest straw. A game should never be designed around players cheating, but around players having fun with it, anyways.

Imho, the only way to fight botters is to consistently ban them fast enough to prevent them from generating any major profits, which is of course a pain in the !@#. Currently we hear of a random ban wave like every 2 months, leaving these people that much time to repurchase licenses, level and equip their botting characters (this takes less than a day) and carry on with their business. If ban waves occurred more often (daily would be awesome, but that seems impossible), they would feel less encouraged to continue ruining the game for legit people.
Reply Quote
What I'm trying to suggest here is to make gold more valuable again. But its hard when there has been so much accumulation of gold already.

I editted the post that says gold can only drop from bosses with 5 stacks.. that way botters will have no choice but to find 5 elites then fight a boss which decreases their intake of gold.

But with that argument, gold will be so much more valued that botters can just sell gold at a higher price

But the point of this post was to make gold more valuable again
Reply Quote
Haha Risen, not sure if you're being serious, but that actually made me laugh out loud.
Reply Quote
Hate to burst your bubble .... but botters dont profit from gold on floor at even a fraction of what they profit from items found and sold.

It hasn't been the case since the autoit vase busting trash bots first 1-2 months.

The whole object is to acquire gold to buy items. Why would you go after acquiring gold which is slower than just mass farming the items and sell at a compounded rate?

Your suggestion wouldn't hurt botting that much, but it would greatly help the economy as a whole to filter out the gigantic surplus of it there is. If you play this game based on gold on floor and vendor prices I genuinely feel sorry for you. Ever since release day it has been about items and still is. Week of release you could choose to farm 300k/hr or farm blue weapons that sold upwards of 10-20m (big $). It wasnt a hard choice then and isn't a hard choice now if you just think about it.

They could completely take gold on floor out of the game and it wouldn't change the game very much at all for the worse aside from the guys that refuse to use the AH or trade. There's that much gold out there. Literally hundreds of trillions if not more.
Edited by Chop#1729 on 3/19/2013 4:28 PM PDT
Reply Quote
Risen's idea is better than OP's idea lmao
Reply Quote
03/19/2013 04:15 PMPosted by Risen
What about making math questions or "match the puzzle figure" (the things you must type to get to the download in some sites...) quests every time you are about to drop gold? therefore avoiding bots to getting it, or making it very hard for them.


i have designed similar system before:
1. chests are locked by puzzles which must to be solved to open
2. puzzle uses random 3d rotating objects (you can substitute any type of captcha, though "typing skewed letters type" are annoying, you can use images, sliding captchas, or "are you a human" types, and so on)
3. once solved chest drops loot
4. game design change: remove or significantly reduce gold drops from monsters
and increase gold drops from chests to compensate (like 50k drops)
5. antibot design - boobytraps:
puzzles are designed to incorporate invisible parts which can only be solved by bots, players cannot see these, once solved flag account. multiple positives = permban

you can use it for free devs :)
Edited by Grave#2119 on 3/19/2013 5:01 PM PDT
Reply Quote
The key is to reduce botter efficiency and improve human efficiency.

1. Reduce gold drops by half (monster + destructables) will indeed reduce botter gold income by half. Of course player income drops by half as well so it would not really hurt botters in the long run since gold will be more valuable and they still acquire it many times faster than legitimate players.

2. More gold at higher MP will indeed help as only human players can fight as higher MP. Bots aren't really that good at dodging arcanes. This idea does indeed change the efficiency ratio in favor of humans, especially when couple with (1), makes it so that humans are less affected by reduced gold drops while botters have their efficiency lowered a lot. Unfortunately the side effect is that new and less geared players will have problems earning gold and buying upgrades.

3. This is the part there your boss idea comes in. Fighting bosses (defined as purples with telegraphed attacks that you must defeat to proceed the storyline) and completing quests objectives are not things bots are good at. By increasing the payout for these activities, the human players have a route to farm gold more efficiently than bots.

Grave also has nice suggestions that would fit part (3) of the plan. Sort of like opening a dragon crypt in Skyrim with those dragon claws would be ok. Or have some kind of super chest that can only be open with an inferno key, which is very hard for a bot to obtain, and have it drop like 1m gold along with other goodies.

This is my analysis of your suggestions. All in all ,a more reasonably and workable suggestion than most that tries to place draconian restrictions on trading.
Edited by Wtflag#1258 on 3/19/2013 5:19 PM PDT
Reply Quote
Make gold harder to acquire. Like no gold drops all elites, white mobs, etc. 10 gold drop for each boss with 5 stacks and increase the drop of gold as mp lvl increases.

10
20
30
40
etc to 100 gold for mp 10 per elite

This way botters will have to fight bosses in order to accumulate gold.

And since itemization has fewer drop rates for items this plays a factor in affecting gold too. Also decrease the amount of gold u earn when u sell it to vendors.
With this, repair cost and crafting cost should be lowered as well

but what can we do with all the gold that are out there right now?

What do you guys think?

you are so "smart" !!! This won't affect people who already had hundreds million or billion gold. so how can this be a gold sink ? This only affects new players or players with low amount of gold such as 100k , 1 mil ... You only used your half brain , where was another one ?
Reply Quote
MVP
Posts: 14,521
View profile
03/19/2013 04:15 PMPosted by Risen
What about making math questions or "match the puzzle figure" (the things you must type to get to the download in some sites...) quests every time you are about to drop gold? therefore avoiding bots to getting it, or making it very hard for them.

Like a CAPTCHA?
Reply Quote
5. antibot design - boobytraps:
puzzles are designed to incorporate invisible parts which can only be solved by bots, players cannot see these, once solved flag account. multiple positives = permban


!@#$ thats neat, what if a person solves it by mistake? sorry for my ignorance.


normal person cannot solve it because its invisible :)
its designed to combat advanced bots which read game memory for code, and send back right packets.
bots can only make database of boobytrapped codes to avoid these, but if you change these frequently enough bots cannot keep up, not on the level needed to make profit
(not a problem thanks to server side game mechanics you dont need to update game client)
Reply Quote
Make gold harder to acquire. Like no gold drops all elites, white mobs, etc. 10 gold drop for each boss with 5 stacks and increase the drop of gold as mp lvl increases.

10
20
30
40
etc to 100 gold for mp 10 per elite

This way botters will have to fight bosses in order to accumulate gold.

And since itemization has fewer drop rates for items this plays a factor in affecting gold too. Also decrease the amount of gold u earn when u sell it to vendors.
With this, repair cost and crafting cost should be lowered as well

but what can we do with all the gold that are out there right now?

What do you guys think?

you are so "smart" !!! This won't affect people who already had hundreds million or billion gold. so how can this be a gold sink ? This only affects new players or players with low amount of gold such as 100k , 1 mil ... You only used your half brain , where was another one ?


It's a long run plan. If you actually read the follow up replies, the idea is to shift the gold drops from mobs to bosses, quests and puzzles which makes it much harder for bots. In theory if done correctly, a player should still be able to obtain the same gold income unless he farms like a bot. (Ie single map repeat, no quest, no boss)
Reply Quote
03/19/2013 05:43 PMPosted by Wtflag
a player should still be able to obtain the same gold income

assume: atm a player can get 300k per hour by just killing white mobs, after the change, a player will get 300k in 2 hours because it takes longer to kill bosses. True, this plan will ruin Botting but people with low amount of gold will end up buying gold.
Reply Quote

Please report any Code of Conduct violations, including:

Threats of violence. We take these seriously and will alert the proper authorities.

Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.

Harassing or discriminatory language. This will not be tolerated.

Forums Code of Conduct

Report Post # written by

Reason
Explain (256 characters max)
Submit Cancel

Reported!

[Close]