"We want to make it fun and rewarding to hunt down new items through play, and really instill the feeling that your next awesome item could come from anywhere, and is just around the corner."
What do you guys think about this ? Is it better to go for the "awesome item just around the corner" idea, or to get a more predictable system loot system ?
I think this is an important matter because it determines the expectations of the player when he's playing. My feeling is that, when you're expecting loot all the time, you're actually never expecting it. When it drops you're never really excited, because you didn't have that psychological preparation time, asking yourself "Ok, is this mob/quest/boss/event/whatever gonna give a nice legendary ?".
I kill elites never expecting anything, I kill bosses never expecting anything, I run through thousands of trash mobs without any expectations, because I'm supposed to expect a drop every mob I kill. It's simply impossible to keep expectations high all the time, even if the itemization gets better with future patches/xpacks.
I feel that D3 is lacking tension. It is lacking landmarks, where you know you'll be rewarded for doing something. D2 allowed players to farm bosses. They could build up their hopes and expect something.
D3 has a lot of potential to have those kind of landmarks, of high excitement moments, and Nephalem Valor is a really cool tool for that. The player has to build up something before going for the high reward. Monster Power is also a very useful tool in this goal.
So, what do you guys think ? Is it better to have that awesome drop waiting, just around the corner for you, or would you prefer a more predictable looting experience, where you know some landmarks have a higher chance to yield good loot ?