d2 made ppl want more ppl
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03/20/2013 11:18 AMPosted by Technovikingthere needs to be ehp/tdps requirements to join mp10 pub games. until reqs are placed--pub games will consist of leeches and carriers.
The monster hp Scaling.
cm/sms wizoverawe monk with palmhota barb0dog WD= 10 second packs on mp10
03/20/2013 11:28 AMPosted by Matiasthere needs to be ehp/tdps requirements to join mp10 pub games. until reqs are placed--pub games will consist of leeches and carriers.
not good enough
it depends on the build, some have sick multipliers and some are just sheet DPS. some are very good mitigating dmg/recovering life and they can tank much better than 'sheet' eHP with no returns. some take party buffs heavily and even if their dmg is sub par, they boost party output by a lot.
an automated system wouldn't make it work.
make vote kick work smoothly, and prevent the same mofo from joining once he's kicked.
no its not.
increasing monster health @70% per additional player is simply an EXP boost for multiplayer.
* monster health is 70% per person.
* a 4 man party means mobs are increased by 310% .
* assuming 4 people kill 4 mobs. in total, each 310% x 4 of monster hp was reduced to 0, 4x100% of mob xp was gained per person
* therefore 1240% total dmg dealt = 1600% total xp gained
* equivalent to 100% dmg dealt = 129% xp gained.
* ie: monster health reduction is equivalent to a 29% exp bonus in a 4 man game.
yes personally they should simply change it to bonus monster health = 100% per person, each person grants 8%-10% exp bonus , because its more obvious.
groups of similarly geared players (ie: play among equals) benefit mosts. esp since alot of skills are party buffs that ensure some synergy (bone chill conflag, valley of death, overawe guiding light etc) I suppose the current paradigm was done so that players leeching is discouraged and multiboxes don't just have follow mules. (ie: leechers simply slow down everyone including the leecher).
A person with 200k DPS joins a public game and everyone else has 40k or less, how is staying in this team at all beneficial to the 200k person?
Simple, it's not. unless a person has at least 70% of your DPS then the health increase slows you down.
i would think the better combo is
1 cm wiz/sns (bone chill) 15%
1 dh running valley of death
1 monk running overawe/guiding light spam
1 monk running cyclonestrike / mantra of retribution/transgression , flesh is weak palm
anyone have a better group combo?
Your DH needs to be alive to contribute to the group. :P
03/20/2013 06:14 AMPosted by SÿlakActually, group play is beat to death by n00bs and punks!
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