Q: Have you reconsidered adding interesting effects back onto elemental damage?
Holy Damage = Extra Damage to Undead
Fire Damage = Extra DoT
Cold Damage = Slow Enemies
Lightning Damage = % Chance to Stun or Paralyze
Poison Damage = DoT and % Chance to Spread
Arcane Damage = Chance to Stun or Blind
"Black Damage" = No extra effect (but benefits from % Elemental Damage)