03/29/2013 02:46 PMPosted by silverfire
And probably out of context, too! ;)
Here, let me get the ball rolling.
Back with an answer for you!
Our plan is to continue using staggered development, which means the PC version ... sucks. ... Console ... is the lead platform. And to be clear, ... the console version ... should .. impact the development of content for the PC version.
Burn her at the stake!
LMAO! Nicely done! In truth, I think a party of four feels right. First off, Party of Five was some silly show on Fox, and I won't have that nonsense in my Diablo, thank you very much!
Second, the response about each player feeling significant is spot-on. When I played WoW, the best times I ever had were in smaller instances with 5 people, as opposed to the raids of 10-25. Each person had to carry their weight, and you were able to perceive how each player's skill influenced the outcome. With 25 people, your own slashing and spell-casting just felt like you were slinging numbers at some wall, and eventually it would crumble. The sense of satisfaction was considerably diminished for me, and the intimacy was entirely lost.
Don't misunderstand, with a tightly-knit guild, a raid could still be satisfying, but nowhere near the degree of a small group of friends, and a dungeon where you could actually kill a mob yourself instead of waiting 10 minutes for it to fall and wondering if your floating numbers made any noteworthy contribution.