03/28/2013 05:34 PMPosted by LylirraAlso, console 4 player co-op = decision to limit to 4 players on PC
I know the "PC vs. Console" debate is its own sort of Eternal Conflict, and that it's super popular right now to blame every design decision you disagree with on the development of a console version. I get it. And if that's really what you want to believe in your (sin) heart of hearts, then we'll respect that -- because you're a human being and deserve it, even if we don't see eye-to-eye. <3
As I've said before, though, the PC experience defined the console experience, not vice-versa. The core of the console game is based on the PC game -- you get all the same content, systems, classes, skills, and runes on the console as you do on PC. Our goal when developing Diablo III for console was to deliver that same visceral gameplay you get with a mouse and keyboard, just on a different platform. We wanted the experience itself to be authentic, in as many ways as possible. (Quick FYI: the console version didn't actually go into full development until the game was released last May.)
That said, the console version is its own game, and we've made a variety of tweaks to the PlayStation version of Diablo III so it makes sense on that platform, including a complete re-design of the UI and character controls, as well as combat pacing and boss fights. I point this out because it means we have the latitude to make adjustments to the PC game for console as appropriate, and that our decision to go with four-player co-op on the PC (as opposed to 5-player or 8-player co-op) was based on our goals for what would make a great PC game. Not because it's what console co-op would need.
It's a disservice to game design -- as well as your feedback and healthy discussion in general -- to boil everything down to "well, you just did it because of console." Especially since you’re essentially ignoring everything we’re trying to talk to you about in the process. There were a number of different reasons that led us to decide on four players for multiplayer games in Diablo III, and none of them related to the development of console. You may agree with some of those reasons and disagree with others, or disagree with all of them -- and that's okay! Critiques are good, so long as they're relevant. Unfortunately, reducing all your arguments to glorified strawmen isn't very relevant. (Nor does it give us a lot of useful feedback on which to base further improvements.)
You've said most of this before. I don't think the issue is that people don't understand your stance, the issue is that they think you are lying.