Diablo® III

[LOOT] Virgin Inferno Diablo 500% MF

Posted by Chillaxin
I'm sick of this philosophy of "We can't consider fun ideas because they might hurt the economy"

+1 to this...

Anytime Fun is trumped by "can't hurt the economy" then they are making the wrong decision.


+5 to this!
Reply Quote
You can thank Jay Wilson for this. He explicitly asked for bosses not to drop good loot so that people wouldn't farm bosses.

Oh yeah, and you can be sure to enjoy Jay's game designs in future Blizzard products.


Yes, and he should be fired for ruining a great franchise!!!


Have you lived in a cave in the last few months ? He's already been fired !
Reply Quote
85 Blood Elf Death Knight
5935
Yet in D2 we did meph runs in set of 50 or more and baal the same. But in D3 it is supposed to only take one run. If you think that is right you're not even a player.
Reply Quote
03/18/2013 07:12 AMPosted by Chillaxin
I don't want guaranteed legendaries or guaranteed anything for that matter


I'm sorry dude, But a virgin kill of the game's final boss on the hardest difficulty with 500% mf should be at least 1 legendary. No excuses. X amount of hours are required to get a virgin inferno kill and 1 good item is not asking a lot. It would not break the game.

I'm sick of this philosophy of "We can't consider fun ideas because they might hurt the economy"

Wake up.

The more fun your game is, the better the economy becomes.


Whoa there. I made no arguement about the economy, I'm not an RMAHer and farm most of my own gear so I could give a F about the economy. I'm a D2 vet. And D2 had random drops. That's why nothing should be guaranteed. The game is about random loot.

Not sure if you replied to the wrong post or intentionally answered a point that I didn't make but plz stop crying. Guaranteed legs/sets is a bad idea even if it's a virgin kill. I'm sure you know that the game gives you more legs/sets than you could possibly use. (I know most of them blow but that is neither here nor there and will be addressed in the grand itemization update (maybe)).
Reply Quote
it can be done in 4-6hrs these days. if every boss up till inferno in every difficulty drops a legandary, then it may be well worth for someone to multibox 3 noobs and 1 power leveler,
at inferno mp0, this guarantees.
a1:(skel king, spider queen, butcher)
a2:(magda, zk, belial)
a3:(ghom, cydea,azmodan)
a4(iskatu, izual, rakanoth, diablo)

13 x 3 legendaries in under 4hrs of power leveling. (of course you need to get them hellfire, marquise rubies, cain set and leorics signets)
9.75 inferno legends an hour.

this virgin boss dropping legendaries was just a "thought". it may not come to pass at all.
Edited by chrisloup#6305 on 3/18/2013 8:38 AM PDT
Reply Quote
Bosses should simply have a higher reward to them.

Check this out for more in depth reasoning : http://us.battle.net/d3/en/forum/topic/8196651565?page=1#14
Reply Quote
I'm sick of this philosophy of "We can't consider fun ideas because they might hurt the economy"

Wake up.

The more fun your game is, the better the economy becomes.


This.
Edited by Blashyrkh#1824 on 3/18/2013 10:03 AM PDT
Reply Quote
03/18/2013 10:06 AMPosted by Guybrush
Did you ever play Diablo 2? I joined a lot of baal runs where the leader would have a fair amount of MF, and of course, there were 8 players in the game each time. We didn't get a leg every time there either.


You gave a pretty bad example. I had 6 accounts full of valuable items in Diablo 2. I remember quite well that my virgin kills of hell bosses didn't grant only yellows worth 2k gold each to the vender.

Trying to compare the loot of Diablo3 to Diablo 2 is comparing apples and oranges.

My virgin kill of Inferno Diablo MP5 today was after a full clear of Act3 continued to a full clear of Act4/ The only legendary that showed up was a 960dps intelligence Manticore. I wonder what it feels like to identify an item in Diablo3 and know its valuable just by looking at it. I've killed 40k+ elites and only 2 items I've found sold for over 50mil and they didn't show up until after paragon level 75.

I keep trying all areas of the game at all monster powers, even monster power 10. I keep trying because I must be insane. I only have good gear because I flip items. I keep telling myself 1 good drop will make up for 10 months straight of crap.
Reply Quote
03/18/2013 11:28 AMPosted by Ragnarok
Make all the threads you want


Ragnarok, I make on average 1 thread a week, yet you post in all of them. How come my threads attract you so easily? You never bring anything new to the conversations either. If my very few threads bother you so much, don't click on them or read them.
Reply Quote
03/18/2013 07:21 AMPosted by Chillaxin
Yet.. everyone is limited to 300% by gear/paragon


Each level of monster power gives you 25% more MF that does go beyond the 300% cap.

300% MF Cap
+ 75% for Nephilim valor
+ 125% for Monster power 5
= 500%

+ your follower... correct ?
Reply Quote
You shouldda waited to kill diablo for guaranteed legendary. But it would have probably been ivory tower and ageless might anyways,
Reply Quote
03/18/2013 11:36 AMPosted by Ragnarok
There is nothing that needs to be said


If you truly believed this, you wouldn't be complaining about complaining. The forums is a useful tool for expression concerns yet people like you hate the concept of anyone doing such.

03/18/2013 11:36 AMPosted by Ragnarok
Give it a break you broken record


I don't even make very many threads, this one in particular is unique. What is your problem? Why do you follow me like you're my #1 fan hanging on to every twitter post?
Edited by Chillaxin#1429 on 3/18/2013 11:44 AM PDT
Reply Quote
03/18/2013 11:36 AMPosted by Ragnarok
Ragnarok, I make on average 1 thread a week, yet you post in all of them. How come my threads attract you so easily? You never bring anything new to the conversations either. If my very few threads bother you so much, don't click on them or read them.


There is nothing new to bring... They said they are working on the issue already,,, There is nothing that needs to be said... Give it a break you broken record.... You beating the dead horse won't make the patch come any sooner...

You're the biggest offender of that lol.
Reply Quote
03/18/2013 11:43 AMPosted by TheFunGun21


There is nothing new to bring... They said they are working on the issue already,,, There is nothing that needs to be said... Give it a break you broken record.... You beating the dead horse won't make the patch come any sooner...

You're the biggest offender of that lol.


I agree, just look at ragnorok's post history, 50% is him bashing people, the other 50% you can't see because the admin's deleted his posts.
Reply Quote
I'd rather see things like:


Story Power

Extra GF/MF for starting at the first quest of an Act. You may teleport to any act after slaying the end boss, and once you've completed all four acts, may repeat. Alternatively, it could allow for a higher amount of Nephalem stacks to accomplish the same thing, but gradually, so that people can't just flip it on and get whatever Blizzard decides the values should be right away without being capable of completing the entire difficulty (especially repeatedly). That could also reward finishing more of an Act than just speeding through with minimal kills.

Bosses drop a bit more items than they do normally. Like when you kill Diablo for the first time- a veritable flood pours forth. I'd rather not have guaranteed anything like you want, because guaranteed goodies isn't fun. It depreciates value faster, and makes what you do get less notable because you'd get one every single kill. I don't find that fun at all, but I like being logical.

Quest Power

Only toggleable when you start at the first quest of an Act. It increases monster density, so that there are less empty spaces, so that areas like the Desolate Sands feel more like the Skycrown Battlements or Arreat Craters: Basically, target rich and congested environments. An example would be that a Horde affix group resembles a mass or two of those Stygian Crawlers from A3 in the aforementioned Arreat Crater instead of ~8 mobs. Higher levels of QP bring friends from the rest of the Act, so you can see things that don't natively spawn there, such as the various Guardians in say, Alcarnus, or Dervishes in Caldeum and its Sewers, and other acts too. Hello to Mallet Lords and Heralds of Pestilence in the Tristram Cathedral, or Retching Corpses and Cultists on the Silver Spire.

Additionally, potions, pages, tomes, and gems will drop in stacks.

I figure there can be new recipes for items at certain ranges. QP 1 could drop a tier that uses grand items and additional mats, 2-4 uses archon and the QP 1 tier, 5-7 uses the 2-4 tier, 8 and 9 uses the 5-7 tier, and 10 uses the 8-9 tier. I'd like to see the recipes having the option to be BoE or BoA: BoA uses additional DEs to guarantee you a mainstat. BoE would be a toss-up between the four, with (hopefully) changes unrelated to these suggestions increasing the utility of Vitality for those without certain passives, or certain plateaus on the gearing threshold scale.

Ultimate Mode

SP is always on. Causes MP to behave differently. Clones of the bosses will spawn outside their "original" area and act, and behave like ubers do. You might run into Diablo in a sewer beneath Caldeum, or Azmodan in the Halls of Agony, or Belial in the Fields of Slaughter. (I figure mixing his abilities from P2 with his form from P1 would allow him to be mobile outside his "boss" encounter.) This means you may encounter two or more bosses at a time in addition to other elites, or run into a clone during a true boss encounter, which I would hope there could be a way to spice them up for this and seed their loot table with loot unique to the particular boss or Ultimate Mode.

So if you're at MP10, you could face Uber Leoric while you're fighting Izual in A4, who because he's a "True" boss, is even tougher than an Uber boss. And Lo- anybody who can play on Mp10, Qp10 in UM is summarily exceedingly capable, as good gear alone won't keep you from getting dunked for standing in the wrong places.

Ultimate mode would have legendaries that don't drop outside of it, and all previous items have higher min and maxes, the potential for additional sockets, and unique affixes that may roll on them (though most of these are found primarily on unique to Ultimate Mode equipment, whether drop or crafted, as it would have things like QP crafting eq too and additional tiers of progression, though fewer so as to not overburden).

This, and the difficulty would imo, be the two prime motivators for these features and provide a way to enhance content and reduce the mundane feeling of any grinding by spicing it up- Sure, you may be facing yet another jailer/arcane/vortex/molten and desecrated/frozen/vampiric/reflect pack at the same time in the Shadow Halls, but you've also got clone Diablo and Xah'Rith in your face, and one of the champion packs is Corrupted Angels, not Skeletal Archers. And there's twenty Corrupted Angels, not four.


Like I said, I'd rather not have guaranteed anything like you want, because guaranteed goodies isn't fun. It depreciates value faster, and makes what you do get less notable because you'd get one every single kill. I don't find that fun at all, but I like being logical. I feel this bears repeating.

Yes, getting rid of intelligence manticores or making things like thorns / etc better are good- that doesn't mean you need first kills dropping a legendary every time and that because you've got uber rings and crafted sets you can get a carry kill every few hours and get a handful of free legendaries.

That's not my idea of fun, and I've been playing Diablo since the beginning. I don't ever recall guaranteed drops, and there was always trash. Sure, there were times you might have actually wanted something of the whale, or whatever, instead of say, the trifecta.

If it also would allow for (as has been brought up countless times in the itemization argument, especially concerning the trifecta), weapons like Sever that work in conjunction with Marked For Death: Grim Reaper to allow less than traditional builds to prosper in place of only one or two (sometimes a few more) being viable for true endgame play... that would be fun.

I would think many (using a DH as an example) would welcome their weapon firing out a Shadow Beast that before reaching it's target and exploding, would fling out bolas/'nades/rockets/etc to crowd control/maim/kill... so instead of just going after CHC/IAS/CD/LS you could boost the new shadow beast affixes and have an alternative to the trifecta without needing to nerf it... Much like boosting drop chances and loot quality without making every boss drop a legendary or a multi-hour complete-difficulty carry clear giving you a dozen plus browns/greens.

It'd also allow for builds other than boar/gloom for those beginning to progress (or doing self-found and therefore not being able to jump from 10-30k dps at 42-59 to 45-100+ at 60 because they spend 1-2m on the GAH, or port over a hellfire ring / et al from their alts), if say, your caltrop radius could be utterly massive, larger benefit, melding of runes (combinatory effects), or have a much greater duration (as well as a seperate timer ticking in the corner under your buffs, or without needing to hover the mouse over it, especially for the unseen buffs past 5 or trying to focus on your enemies while just spamming 2 and 4, but that's something completely different from all this.) so that I dunno, you can synergize for damage with certain lesser shots so it's not all thunder ball, imminent doom, bitter pill, demoliton strafe, etc. Or that so things like the aforementioned Sever MFD:GR aren't basically jokes that make it easy to do low end mps in cheap gear while you farm up good stuff.

Which hopefully, ain't flipped. On that note... make it so you can't put Ultimate Mode-specific drops on the AH. Either one.

And if you feel like this is a thread hijack, it ain't. Just consider it an extensive counter-proposal. One I see having more benefit. Much like not reducing DE drop rate or gold cost, and increasing the recipes available and having them utilize more DE's per gp, or other materials instead of gold.
Reply Quote
Both the basilard and the razorspikes have a chance of rolling really well. Your fault for not picking them up.
Reply Quote

Please report any Code of Conduct violations, including:

Threats of violence. We take these seriously and will alert the proper authorities.

Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.

Harassing or discriminatory language. This will not be tolerated.

Forums Code of Conduct

Report Post # written by

Reason
Explain (256 characters max)
Submit Cancel

Reported!

[Close]