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Posted by Chillaxin +5 to this! |
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You can thank Jay Wilson for this. He explicitly asked for bosses not to drop good loot so that people wouldn't farm bosses. Have you lived in a cave in the last few months ? He's already been fired ! |
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Yet in D2 we did meph runs in set of 50 or more and baal the same. But in D3 it is supposed to only take one run. If you think that is right you're not even a player.
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Whoa there. I made no arguement about the economy, I'm not an RMAHer and farm most of my own gear so I could give a F about the economy. I'm a D2 vet. And D2 had random drops. That's why nothing should be guaranteed. The game is about random loot. Not sure if you replied to the wrong post or intentionally answered a point that I didn't make but plz stop crying. Guaranteed legs/sets is a bad idea even if it's a virgin kill. I'm sure you know that the game gives you more legs/sets than you could possibly use. (I know most of them blow but that is neither here nor there and will be addressed in the grand itemization update (maybe)). |
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it can be done in 4-6hrs these days. if every boss up till inferno in every difficulty drops a legandary, then it may be well worth for someone to multibox 3 noobs and 1 power leveler,
at inferno mp0, this guarantees. a1:(skel king, spider queen, butcher) a2:(magda, zk, belial) a3:(ghom, cydea,azmodan) a4(iskatu, izual, rakanoth, diablo) 13 x 3 legendaries in under 4hrs of power leveling. (of course you need to get them hellfire, marquise rubies, cain set and leorics signets) 9.75 inferno legends an hour. this virgin boss dropping legendaries was just a "thought". it may not come to pass at all.
Edited by chrisloup#6305 on 3/18/2013 8:38 AM PDT
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Bosses should simply have a higher reward to them.
Check this out for more in depth reasoning : http://us.battle.net/d3/en/forum/topic/8196651565?page=1#14 |
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I'm sick of this philosophy of "We can't consider fun ideas because they might hurt the economy" This.
Edited by Blashyrkh#1824 on 3/18/2013 10:03 AM PDT
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You gave a pretty bad example. I had 6 accounts full of valuable items in Diablo 2. I remember quite well that my virgin kills of hell bosses didn't grant only yellows worth 2k gold each to the vender. Trying to compare the loot of Diablo3 to Diablo 2 is comparing apples and oranges. My virgin kill of Inferno Diablo MP5 today was after a full clear of Act3 continued to a full clear of Act4/ The only legendary that showed up was a 960dps intelligence Manticore. I wonder what it feels like to identify an item in Diablo3 and know its valuable just by looking at it. I've killed 40k+ elites and only 2 items I've found sold for over 50mil and they didn't show up until after paragon level 75. I keep trying all areas of the game at all monster powers, even monster power 10. I keep trying because I must be insane. I only have good gear because I flip items. I keep telling myself 1 good drop will make up for 10 months straight of crap. |
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Ragnarok, I make on average 1 thread a week, yet you post in all of them. How come my threads attract you so easily? You never bring anything new to the conversations either. If my very few threads bother you so much, don't click on them or read them. |
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+ your follower... correct ? |
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You shouldda waited to kill diablo for guaranteed legendary. But it would have probably been ivory tower and ageless might anyways,
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If you truly believed this, you wouldn't be complaining about complaining. The forums is a useful tool for expression concerns yet people like you hate the concept of anyone doing such.
I don't even make very many threads, this one in particular is unique. What is your problem? Why do you follow me like you're my #1 fan hanging on to every twitter post?
Edited by Chillaxin#1429 on 3/18/2013 11:44 AM PDT
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You're the biggest offender of that lol. |
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I agree, just look at ragnorok's post history, 50% is him bashing people, the other 50% you can't see because the admin's deleted his posts. |
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I'd rather see things like:
Like I said, I'd rather not have guaranteed anything like you want, because guaranteed goodies isn't fun. It depreciates value faster, and makes what you do get less notable because you'd get one every single kill. I don't find that fun at all, but I like being logical. I feel this bears repeating. Yes, getting rid of intelligence manticores or making things like thorns / etc better are good- that doesn't mean you need first kills dropping a legendary every time and that because you've got uber rings and crafted sets you can get a carry kill every few hours and get a handful of free legendaries. That's not my idea of fun, and I've been playing Diablo since the beginning. I don't ever recall guaranteed drops, and there was always trash. Sure, there were times you might have actually wanted something of the whale, or whatever, instead of say, the trifecta. If it also would allow for (as has been brought up countless times in the itemization argument, especially concerning the trifecta), weapons like Sever that work in conjunction with Marked For Death: Grim Reaper to allow less than traditional builds to prosper in place of only one or two (sometimes a few more) being viable for true endgame play... that would be fun. I would think many (using a DH as an example) would welcome their weapon firing out a Shadow Beast that before reaching it's target and exploding, would fling out bolas/'nades/rockets/etc to crowd control/maim/kill... so instead of just going after CHC/IAS/CD/LS you could boost the new shadow beast affixes and have an alternative to the trifecta without needing to nerf it... Much like boosting drop chances and loot quality without making every boss drop a legendary or a multi-hour complete-difficulty carry clear giving you a dozen plus browns/greens. It'd also allow for builds other than boar/gloom for those beginning to progress (or doing self-found and therefore not being able to jump from 10-30k dps at 42-59 to 45-100+ at 60 because they spend 1-2m on the GAH, or port over a hellfire ring / et al from their alts), if say, your caltrop radius could be utterly massive, larger benefit, melding of runes (combinatory effects), or have a much greater duration (as well as a seperate timer ticking in the corner under your buffs, or without needing to hover the mouse over it, especially for the unseen buffs past 5 or trying to focus on your enemies while just spamming 2 and 4, but that's something completely different from all this.) so that I dunno, you can synergize for damage with certain lesser shots so it's not all thunder ball, imminent doom, bitter pill, demoliton strafe, etc. Or that so things like the aforementioned Sever MFD:GR aren't basically jokes that make it easy to do low end mps in cheap gear while you farm up good stuff. Which hopefully, ain't flipped. On that note... make it so you can't put Ultimate Mode-specific drops on the AH. Either one. And if you feel like this is a thread hijack, it ain't. Just consider it an extensive counter-proposal. One I see having more benefit. Much like not reducing DE drop rate or gold cost, and increasing the recipes available and having them utilize more DE's per gp, or other materials instead of gold. |
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Both the basilard and the razorspikes have a chance of rolling really well. Your fault for not picking them up.
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