03/14/2013 03:57 PMPosted by DeMaskedI like the Belial fight because players can't just sit in one spot spamming their attacks (generally) and the fight is unique because it has 3 phases in which they all compromise of something different and up the challenge of the fight (minions, boss/minions, big boss). If anything I feel like Belial's second phase (when he is small) could use a few more minions popping in to help aid their master.
The only thing I don't like is the meteor shower part. Mostly because it depends a lot of RNG. It makes me feel than being lucky is needed. Once I had to move one step to not be hit. And sometimes I go right to escape some meteors and the right part become green all over the place. When I generally die from that, I look at left and there no meteor falling. If I went to left it would have been piece of cake.
03/14/2013 04:03 PMPosted by DeMaskedBone cage can be dodged really easily though and it can be obvious when Diablo uses his animation which signals you to start running around.
I play self loot and finding a good pair of boots with 12% increased speed is not that easy. When you try to escape the bone cage with no increase speed it is harder. But 12% increase speed is all you need to make them not very dangerous. After that you just have to be a bit careful. Same goes for Belial's fist. Without increase speed a fist that will fall right on your head don't let you the time to escape. Taking two hits like that in a row make you in bad shape. It works for Diablo fire ball too. Lots of things can alter the difficulty of a fight against a boss and make them more interesting. That why the blue said the difficult part is to take into account that nobody has the same stats.
03/14/2013 08:38 PMPosted by CentaurusXVIIn D2 Diablohis fire of circle was damageing but still able to survive but his shot of fireball i ran away like a little girls and hid in the corner. make bosses fight like that.
This is what happens to me. Playing self loot and in lower difficulty does not offer a lot a way to get high regeneration. When you regenerate full life in 45 seconds, instead of 5 seconds, taking 40% of your life in some hits will probably not kill you. But you are careful to not being hit if you can do otherwise. On my DH who has the more difficulty to kill Rakanoth, I survive his teleport attack even if I am not full life. But if I am not full life I need a potion. And after that I had to survive 30 seconds with half life. He generally kill me 15 to 20 second later with normal hits or another teleportation. I need the paladin as companion (I am not using companion) for tanking the first half of the combat. Rakanoth becomes an easy prey.
A lot of players want tremendous damage to be dealt. This is because they are very strong regeneration. If you have less regeneration a strong or even a moderate strike does not kill you. But it make you in danger the time you regenerate and you feel the power of the boss a bit more. This is not true for all bosses. Cydae is not like that but mostly because of 500 health per kill which is one of the better regeneration in hell against Cydae. When I look The DPS and LL of some people, I wonder how many seconds are needed to recover full life.
I could be wrong. But regeneration is too powerful in high level and life to hard to get. If you don't have enough regeneration you are force to run in circle to wait for regeneration or potion cool down. This not very fun. But if you have to many regeneration you don't feel any damage if this not a 75% health. Which can become OS for anyone not playing melee class or without godly gears.