Scope: Using strafe / gloom to lay jagged spikes in the mob. Either retreat 50% of the way and go forward laying additional jagged spikes or proceeding to end. Then hold and fire hatred generator (using HA Spray but can use bola) as you should have 3 seconds before anything is on you due to snare affects. Firing back into the snared mob triggers cull the weak. Then when health is needed, strafe / gloom back into the mob and lay additional jagged spike traps.
Use prep to refill discipline as needed and repeat.
You are always dealing damage 1) moving with strafe 2) hold position with hatred generator 3) with properly positioned caltrops.
You are slowing down enemies for the rest of your party.
Damage is very light using Calamity - much better with Manticore. I find the constant damage equals my cluster arrow and echoing trap builds although they hit harder, they are not constant like this.
Comments: Using demo strafe you can proc discipline with nightstalker with large numbers of mobs so you can spam 6 caltrops right off the bat. I like HA as I don't need to aim and can always deal damage to ranged at all times.
Hoping for future buffs.
Depending on party you can lead and soften the enemies up front or you can add snare support for the heavy (non DH) hitters in the party with snare.
I very much like this build as there is really no reason to die unless you are ultra aggressive which is part of the fun with this build.
Looking to get more a damage but I am not looking at weapon upgrade at this time.
What do you all think.
Very interested in your comments.