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real problem lies in fact that secondaries are mostly useless, not if they will roll on class-specifics or not.
if str/dex had some value for int-based heroes, things would be different, and builds far more diverse - and in my opinion *that* is the way game should be heading.
as of current, secondaries are simply not worth having (well, not quite true, calculations shows that in 6000/600+ with enough HP chars all secondaries become pretty similar to vitality) - and that's the major problem.
secondaries shouldn't be similar to vitality after some point in function (increasing eHP), they should be similar in value, but encouraging different playstyles
imagine the game that would actually REWARD investing into secondaries in some way - more that it is now, that is - and increased diversity coming from that approach...
exactly the opposite of what is intended to do - furthermore, this change would take very little time to code and for testing... well, as if the game is tested and balanced anyway :)
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