Diablo® III

Two ways blizzard must improve D3 to regain fans

1) Offline mode. Especially now that it will be going to consoles.

2) Add mod support. WC3, D2 and WOW supported player made content and/or addons. This was a huge factor in their longevity in my opinion.

D3 is the black sheep of the blizzard family. Giving fans these two things would be a HUGE step in the right direction. My third step would be to drastically speed up content/patch/fix delivery. Especially when it comes to fixing itemization and adding items to spur the creation of interesting builds.
Edited by FrodoFragins#1142 on 3/16/2013 7:25 PM PDT
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My third step would be to drastically reduce the development cycle when it comes to fixing D3. Especially when it comes to fixing itemization and adding items to spur the creation of interesting builds.


Actually if anything the process needs to be sped up, delaying fixes especially itemization will only kill off the game faster. Games almost a year old now, and the patches that have been added haven't addressed the itemization issues even now.

In reality everything in your post should have been in the game on May 15th 2012 when it released.
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2) Add mod support. WC3, D2 and WOW supported player made content and/or addons. This was a huge factor in their longevity in my opinion.


+1

I still play TES: V to the day because of this. And I played WC3 a decade longer than I would have if there wasn't any map editor.
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03/16/2013 07:13 PMPosted by Kizmatti
My third step would be to drastically reduce the development cycle when it comes to fixing D3. Especially when it comes to fixing itemization and adding items to spur the creation of interesting builds.


Actually if anything the process needs to be sped up, delaying fixes especially itemization will only kill off the game faster. Games almost a year old now, and the patches that have been added haven't addressed the itemization issues even now.

In reality everything in your post should have been in the game on May 15th 2012 when it released.


Reducing the development cycle means pumping things out faster. But I reworded to avoid confusion. And yes they should have been there on release but my guess is the bean counters only saw $$.
Edited by FrodoFragins#1142 on 3/16/2013 7:25 PM PDT
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85 Blood Elf Death Knight
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Posts: 17,769
Never should happen. First of all blizzard would not gain anything. Shortly after they go offline we would see pirated,illegal , modded private servers up just like we saw in D2. It would be a loosing venture for Blizzard. Second fans would go to the illegal server where they could mod their god mode characters.
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03/16/2013 07:34 PMPosted by Elderone
Never should happen. First of all blizzard would not gain anything. Shortly after they go offline we would see pirated,illegal , modded private servers up just like we saw in D2. It would be a loosing venture for Blizzard. Second fans would go to the illegal server where they could mod their god mode characters.


I'll just say LOL as I don't want the thread deleted. But let's just say it's already too late to worry about that. It also didn't kill D2 or WC3. Keeping players playing means you can get them to buy the expansions.
Edited by FrodoFragins#1142 on 3/16/2013 7:48 PM PDT
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people want to play easy mode... its obvious
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I dont want to see the game flooded with gear equivalent to occy rings and whites in d2, thanks
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1) Offline mode. Especially now that it will be going to consoles.

2) Add mod support. WC3, D2 and WOW supported player made content and/or addons. This was a huge factor in their longevity in my opinion.


Neither of these fit into the business model of the PC version. So as nice as they would be, they will never happen.
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1) Offline mode. Especially now that it will be going to consoles.

2) Add mod support. WC3, D2 and WOW supported player made content and/or addons. This was a huge factor in their longevity in my opinion.

D3 is the black sheep of the blizzard family. Giving fans these two things would be a HUGE step in the right direction. My third step would be to drastically speed up content/patch/fix delivery. Especially when it comes to fixing itemization and adding items to spur the creation of interesting builds.


Go back to TL2.
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1) Offline mode. Especially now that it will be going to consoles.

2) Add mod support. WC3, D2 and WOW supported player made content and/or addons. This was a huge factor in their longevity in my opinion.

D3 is the black sheep of the blizzard family. Giving fans these two things would be a HUGE step in the right direction. My third step would be to drastically speed up content/patch/fix delivery. Especially when it comes to fixing itemization and adding items to spur the creation of interesting builds.


Go back to TL2.


TL2 lasted me a week. Try again
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Way one: hire blizzard north back. remake the game.
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Why so hostile towards two things that would be a huge thank you to the 10 million plus that bought the game. Player made content would likely be delivered much quicker than Blizzard could do. And if they're smart they can monetize some of them. Counterstrike, Team Fortress, DoTA and many other games were the result of developers letting their players base create content.
Edited by FrodoFragins#1142 on 3/17/2013 4:31 PM PDT
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Posts: 16
I think an offline mode and mod support are both good ideas. With the mod support though i think it would work best if we had some sort of steam workshop type of place. With some type of community voting system. So that way the community picks what they want and Blizzard can add the most viable top community picks to the game.
Edited by Shylowblade#1536 on 3/17/2013 4:42 PM PDT
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Gib me some infinite dungeon...
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Step 3:

Revive optional ladder system with no rmah
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As always, +1 for the offline mode, lost 2 HC characters today thanks to disconnects. Lame.
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