Diablo® III

Was watching Diablo 1 stream

Was watching Moldran streaming Diablo 1. Noticed how D1's itemization was more in depth than D3.
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Yeah I noticed that!
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03/18/2013 04:40 PMPosted by Henrysmad
Yeah I noticed that!
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Well it was a fairly simple and straight forward system of rpg. And Diablo 2 was built using this same concept with only slightly more aspects. The developers for D3 feel that both of those older systems were out of date and unrealistic for the high paced action rps crowd we have today? Who knows...
Edited by Knoland#1632 on 3/18/2013 5:04 PM PDT
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38 Night Elf Druid
100
03/18/2013 05:02 PMPosted by Knoland
Well it was a fairly simple and straight forward system of rpg. And Diablo 2 was built using this same concept with only slightly more aspects. The developers for D3 feel that both of those older systems were out of date and unrealistic for the high paced action rps crowd we have today? Who knows...


Truth, those systems are out of date.

So instead of using THOSE systems you IMPROVE on them and ADD.

You don't retract and take away.
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03/18/2013 05:09 PMPosted by Fluffycakes
Well it was a fairly simple and straight forward system of rpg. And Diablo 2 was built using this same concept with only slightly more aspects. The developers for D3 feel that both of those older systems were out of date and unrealistic for the high paced action rps crowd we have today? Who knows...


Truth, those systems are out of date.

So instead of using THOSE systems you IMPROVE on them and ADD.

You don't retract and take away.


I never understand this line,

how objectively speaking, is D2's system out of date?

Just seems like a catch phrase thrown around to justify care bear settings.
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03/18/2013 04:31 PMPosted by Starico
Was watching Moldran streaming Diablo 1. Noticed how D1's itemization was more in depth than D3.


what are you smoking?
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Well it was a fairly simple and straight forward system of rpg. And Diablo 2 was built using this same concept with only slightly more aspects. The developers for D3 feel that both of those older systems were out of date and unrealistic for the high paced action rps crowd we have today? Who knows...


Actually the real reason is that Jay Wilson hates the previous Diablo team (admitted to it too) and tried to make Diablo 3 as distinct as possible.
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38 Night Elf Druid
100
03/18/2013 05:15 PMPosted by Henrysmad


Truth, those systems are out of date.

So instead of using THOSE systems you IMPROVE on them and ADD.

You don't retract and take away.


I never understand this line,

how objectively speaking, is D2's system out of date?

Just seems like a catch phrase thrown around to justify care bear settings.


I didn't want to go into detail what with this being the D3 forums and full of retards who don't understand anything 'bout anything (not you good sir, but the majority, ya kno).

Mainly as to how the game played, the design of the game was indeed done very well hence it's success but some of the systems felt clunky like useless skills, passives. The idea of being able to be free and customize and do what you want is amazing and THAT'S what should've been innovated on with advanced skill/spell trees to give you the freedom that Diablo 2 gave you but MUCH MORE TIGHTER AND IMPROVED.

Is that any better?
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To be fair I don't personally think D1 or D2 is a bad or out of date system... thats the BS we have been spoon fed. I understand why they think this though... Itemization through the years...

Diablo 1 (Godly Indestructible bastard sword of the heavens)

Damage bonus, unbreakable, extra attributes

Diablo 2 (Lightsaber)

Extra fast attack speed, added elemental damage, extra damage, added attributes, mana steal and you could add a socket via a quest.

Diablo 3 (echoing fury)

Extra fast attack speed, extra damage + min/max damage, added attributes, MUST ROLL socket, then have Crit Damage or Life steal if this item rolls anything else it is by far less superior.

The first two games have a lesser chance of being bad... If you found a Lightsaber you had a good weapon regardless if it was 150% or 200% enhanced damage. This game can go from a weapon that sucks to a GG weapon by RNG and that is poor itemization.
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03/18/2013 05:02 PMPosted by Knoland
Well it was a fairly simple and straight forward system of rpg. And Diablo 2 was built using this same concept with only slightly more aspects. The developers for D3 feel that both of those older systems were out of date and unrealistic for the high paced action rps crowd we have today? Who knows...


I dont think they felt it was out of date. It was too complicated them to implement into a new game, so they went the easy option by cloning WoW
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85 Blood Elf Death Knight
5935


Truth, those systems are out of date.

So instead of using THOSE systems you IMPROVE on them and ADD.

You don't retract and take away.


I never understand this line,

how objectively speaking, is D2's system out of date?

Just seems like a catch phrase thrown around to justify care bear settings.


Well all the breakpoints in D2
Faster Block Rate (FBR)
Faster Cast Rate (FCR)
Faster Hit Recovery (FHR)
Increased Attack Speed (IAS)
Were required to to compensate for how the graphics and animation played in the game. They were not there to add depth they were there because the restrictions of the graphics system.

D3 uses real 3d animations So they did not need to use FBR to account for the shield block animations and such.

it is sad how the tinfoil hat wearers in this post are so quick to jump on the Blizzard hate wagon with the lazy, don't care ect remarks , based on the fact that they know next to nothing about the games design.

D2 was outdated an D3 is a vast improvement.
Edited by DeadRu#1893 on 3/18/2013 7:09 PM PDT
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I never understand this line,

how objectively speaking, is D2's system out of date?

Just seems like a catch phrase thrown around to justify care bear settings.


Well all the breakpoints in D2
Faster Block Rate (FBR)
Faster Cast Rate (FCR)
Faster Hit Recovery (FHR)
Increased Attack Speed (IAS)
Were required to to compensate for how the graphics and animation played in the game. They were not there to add depth they were there because the restrictions of the graphics system.

D3 uses real 3d animations So they did not need to use FBR to account for the shield block animations and such.

it is sad how the tinfoil hat wearers in this post are so quick to jump on the Blizzard hate wagon with the lazy, don't care ect remarks , based on the fact that they know next to nothing about the games design.

D2 was outdated an D3 is a vast improvement.


Lol. Yet D3 still has inferior features to D2 and is STILL working to add D1/D2 features.

If D3 had a huge player base, blizzard would be bragging about it like the sales.
Clearly they say nothing because the low numbers would shame them.
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Well all the breakpoints in D2 Faster Block Rate (FBR) Faster Cast Rate (FCR) Faster Hit Recovery (FHR) Increased Attack Speed (IAS) Were required to to compensate for how the graphics and animation played in the game. They were not there to add depth they were there because the graphics system. D3 uses real 3d animations So they did not need to use FBR to account for the shield block animations and such. it is sad how the tinfoil hat wearers in this post are so quick to jump on the Blizzard hate wagon with the lazy, don't care ect remarks , based on the fact that they know next to nothing about the games design. D2 was outdated an D3 is a vast improvement.


This is inaccurate if not outright wrong!

The breakpoints for those mechanics might have been necessary, but the actuall mechanics themselves had nothing to do with "graphics" other than the mentioned breakpoints for them.

FHR as an example is the equivalent of "stun resistance" and is not simply "outdated" . It is a fun system and adds meaning to the gameplay. D3 not only has NO improvement on this it doesnt even have an equivalent fun meaningfull mechanic.
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I never understand this line,

how objectively speaking, is D2's system out of date?

Just seems like a catch phrase thrown around to justify care bear settings.


Well all the breakpoints in D2
Faster Block Rate (FBR)
Faster Cast Rate (FCR)
Faster Hit Recovery (FHR)
Increased Attack Speed (IAS)
Were required to to compensate for how the graphics and animation played in the game. They were not there to add depth they were there because the restrictions of the graphics system.

D3 uses real 3d animations So they did not need to use FBR to account for the shield block animations and such.

it is sad how the tinfoil hat wearers in this post are so quick to jump on the Blizzard hate wagon with the lazy, don't care ect remarks , based on the fact that they know next to nothing about the games design.

D2 was outdated an D3 is a vast improvement.


What?? is this true? about the breakpoints being their due to "graphics system restrictions"?
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Deadru just is in denial.

The only thing I clearly like in D3 over D2 is health globes.

Nearly everything else is done badly, underdeveloped and inferior.
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