As many have stated, no legendary should be junk.
But, because of many reasons (design-rng-boa crafting, etc) 99.99% of them are.
Let's hope this gets fixed for good in future patches (aka band aids) and expansion sets.
03/15/2013 09:35 AMAll legendaries should hold a value to someone.
Posted by CuRsEd
Not really possible.. Lets take a Dead Man's Legacy (which even the worst possible roll, is better than 95%+ of rare quivers). Assuming every player has a DH, they can only use 1 DML. So at the start, over time, you find one and equip it, now you find another one, so you take the better one and sell the worse one. At some point, there will be more DML's in the game than DHs, and at that point, the worst ones will be worthless, and what was previously a mid range DML is now a low-end one.
There are two possible ways to change this.
1. Nerf the legendary drop rates HARD. This doesn't really change the scenario, it just increases the time required to reach saturation point. This would have been better for the economy (perhaps), however, players like to find items, and going days (or weeks) without legendaries isn't fun.
2. Remove all random stats. Make the legendaries just like D2, where they have fixed rolls (or in a few cases, very minor stat differences). This achieves the goal of making all legendaries worth something to someone, however, by the same token, all legendaries become worthless. Everyone has the absolute BiS gear, and once saturation point is reached, those items will still be brimstones. In Diablo2, Shako was the BiS helm for many classes, yet everyone had a shako, and even after ladder seasons were reset, it would only take a few weeks for everyone to have one.
PS. The DML example can apply to most items, with a bit of variance. No matter what you do, your character can only equip 13 items, (with maybe a few extra in the stash for variable builds), and after those items have been equipped to a reasonable level across the player base, saturation point is reached, and the bottom tier of items becomes worthless. As time passes, the bar is raised, and items which were previously sellable or "useful" become worthless.