Jumbasa running the Carnage Build on MP10- http://youtu.be/pWnUS70Wx_E
Carnage Build Overview
This is a build that uses Zombie Charger: Zombie Bears as the primary attack and feeds off of Health Globes and Mobs dying around you. This build allows for the most burst damage possible. The build scales very well since you have 4 percentage based buffs, Gruesome Feast which buffs your Int by 10% per stack, Slam Dance which buffs damage by 30%, Provoke the Pack which buffs damage another 15%, and Mass Confusion which buffs damage by 20%. The more Int and Damage you have the more damage you will have buffed since those skills are percentage based.
You can run this build from MP0-MP10, with a group or solo. The only breaking point is your mana. If you are not killing fast enough then you need more damage or lower the MP by 1 level and try again. If you run out of mana against shielding or extra health elites then don't worry about it, just do a little kiting or kill some white for health globes.
Why do you call this the Carnage Build?
Because once you pop all your CDs, Carnage ensues. Oh and because that is what Jumbasa#2925 called it when he first posted the idea.
Something WDs should know by now
Pick up radius, Grave Injustice and Gruesome Feast are the most synergistic skills we posses as WDs and we need to tap into it.
Why only Bears?
Because this is for a non-LOH build since bears proc almost no LOH and we rely on LS only. Oh and the fact that if done right is the hardest hitting skill we have.
What weapon will work best?
You should be using a life steal (LS) weapon whether it is 1h or 2h is up to you. You can switch to a higher damage weapon if you are not fighting reflect but that is a pain.
How much mana regeneration/max mana do I need to use this?
Not much really as long as you have Zuni 4 piece a 30% SOJ with -to bears and an offhand with -to bears and maybe some mana regen.
Damage Suggestions by MP level:
Every other MP should fall within those two ranges. Paper DPS is only important for white mobs. It is when the WD sees and Elite that he/she becomes the Carnage Doc.
Left Mouse – Bears
Right Mouse – Mass Confusion- Paranoia for 20% damage for 12 sec and to make the Elites stand in your BBV (OP Skill if you ask me)
Key 1 – Spirit Walk – Your pick as to the rune. I use Healing Journey for the Health Boost. Jaunt is also a good option.
Key 2 – Soul Harvest – Vengeful Spirit rune. Provides burst damage and buff.
Key 3 – Sacrifice- Provoke the Pack for 15% more damage (if you sac all 3 dogs) for 30 sec.
Key 4 – BBV-Slam Dance 30% more damage, 20% AS, and 20% MS
Gruesome Feast- Provides more burst damage and mana. Scales well the more Int you have.
Grave Injustice- Reduces your BBV, MC, SW, and SH CDs
Circle of Life- Spawns dogs as you kill to be used to buff yourself and as a meat shield.
Switch Sacrifice- Provoke the Pack to Pride for instant mana
Switch Big Bad Voodoo-Slam Dance to Rain Dance for mana regen
Switch Spirit Walk- Healing Journey to Honored Guest or Jaunt
More Than 1 WD?
Share the following and try to get it so that you cover all 4 skills for some great WD synergy:
Grasp of the Dead
*Notice most of the options are for mana...again if you are having mana trouble then drop the MP by 1 level and try again. Don't fret over extra health and shielding though as they tend to cause resource problems.
Play Style – "(this is what I do, feel free to be different)"
On approaching a pack of monsters cast Soul Harvest>Mass Confusion>Sacrifice>Big Bad Voodoo and spam your bears (with your back to a wall if possible).
"Rinse and repeat above or do whatever the situation warrants."
"For reflect mobs try to isolate one monster instead of Bearing the whole pack at once (ouch!)."<<<Great tip
Or you can also Spam some bears and then pop Spirit Walk-Healing Journey when your close to half health.
There are a couple of things I can say I do not like about this build:
1. Your only using bears
2. You can't use this against single targets very well (Shocker I know)
3. Can get a bit dicey with RD packs but you can handle it
The benefits of the build far outweigh the cons though:
1. Can be used at any MP (dependent on damage of course)
2. Can be used in groups and solo
3. Super zerg damage (I go from 189k to around 600k paper damage, not including SOJ and Mass Confusion)
4. Scales with gear/damage
5. I actually like that you need some Pick Up Radius gear (I use 18), who likes running over gold anyways? Plus it saves your life so many times.
6. Makes the SOJ such and OP item to have. 600k damage plus 35% to elites (including my OH) ZOMG!!!
7. Mana is only a problem if your on an MP that your damage can't handle
8. All the skills/passives actually synergize with each other
4. Crowd Control=Faster bear killing
5. Still provides a meat shield dog wall that is only blown up when needed
6. Attack Speed is no longer a problem (if it causes a mana issue then your damage is not high enough)
7. Since it scales with damage you can use this build from MP0 to MP10
There are more pros and cons as I am sure you guys will come up with them.
Unless someone came up with this build before Jumbasa then credit goes to him. And thanks to Skywalker for the build template I used (without his knowledge of course haha) and I quoted whatever I used directly.
Edit (25 Mar 2013): Updated damage suggestions and added "More than 1 WD" section