04/15/2013 12:37 PMPosted by

Tobes The hard part is the exclusivity of some affixes which I haven't yet got my head around fully, because it depends on which order the affixes are rolled in, rolling an exclusive affix early increases your chances of getting other affixes later on, however if you roll it last then it has no effect at all.

I would treat those as "umbrellas" in that you treat all exclusive affixes as one, and then from within that, determine your odds of getting the exact affix you want from within that umbrella. So in the case of elemental resists, I would imagine that the coding would look something like

(1) did it roll an elemental resist? if yes, then

(2) choose one of 6 (?)

Likewise, do the same for double stat rolls... (dex/vit, str/vit, int/vit, dex/str, dex/int. str/int) - 6 possible I think. In any scenario that rolls any singular resist or double stat roll, multiply by 6 and 36 if it has both.

Again, that's just my guess on how that works to get the total number of possible combinations. I have yet to work out the math, but I've done enough math to know that to go from 4 desired affixes to 5 desired affixes become exponentially more difficult, and even more so if you are looking for decent rolls in those. Keep the requirements lower, and it'll be "easier" to get.

If you check my profile, my current ammy is kind of a placeholder and I plan to roll all kinds of amulets at this stage of the game. Once I get something good, I'll find a way to rebalance my gear to accomodate it (likely through my inna's pants if I don't get a life% or vit roll in my ammy). I'll probably start crafting those soon.