-This argument is carried through the original post. Many subsequent responses have been added to foster a full understanding of the problems caused by this fixed roll.
Secondary Argument: If, for some inexplicable reason, ilvl 63 Property Wizard wands simply must be gimped by a fixed roll, make it Arcane Power on Critical Hit. That affix is actually useful to wizards and it annihilates the +Maximum Arcane Power mod in virtually every aspect. The only other Class Specific Weapon type with a fixed roll on ilvl 63 property versions are Ceremonial Knives, but they have +Mana regen (the better of their two). Shouldn't Wizard's fixed roll also be the better of their two (APoC), if it must be there?
-This is not ideal, but it's less damaging than the current fixed roll. It would handle most of the major problems.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
I'm tired of wands being automatically gimped (compared to other class's weapons) because of this fixed roll (and how frequently it rolls on Strike Wands and below). Is it fixed on Strike Wands and below when they roll with ilvl 63 properties? It seems like it - or that it is attached to some other affix roll. If so, remove that as well.
Edit: Confirmed that ALL wands that roll ilvl 63 properties have the +Max AP fixed roll.
Edit: Confirmed that ALL ilvl 63 Rare Ceremonial Knives have the Mana Regeneration fixed roll. However, + Mana Regeneration is much stronger than +Max Mana, and many may argue "necessary" with faster attack speeds.
I want this wand to be able to drop with ilvl 63 properties (as well as other iterations of "true" 6 random properties):
1) Damage Affix (physical/lightning/fire/cold/arcane/holy)
2) Attack Speed % (or Weapon Damage %)
3) Life Steal %
4) Arcane Power on Critical Hit
5) Critical Hit Damage %
Copied from Post #13, with supplements from Post #59:
Here's why Wizard Wands are gimped in a way that other Class Specific Weapons are not (by having a fixed, consumed roll of +Max AP):
Barbarian Mighty Weapons
The Barbarian passive Weapons Master essentially make Maces, Axes, Swords, and Daggers available to the class as strong alternatives to their class weapon. Most Barbarian players use Weapons Master to essentially turn Maces and Axes into Barbarian class weapons (think about it). Further, Mighty weapons still aren't gimped in their rolls, ie- a Mighty Weapon can still roll all six properties in any combination to arrive at a competitive mp10 weapon. Additionally, a Barbarian player could get creative and find a reason to use a different passive over Weapons Master or to seek the Fury bonus from Weapons Master while using a Mighty Weapon. Here's a reason to consider using a Mighty Weapon with Weapons Master - Infinite HotA build (HotA becomes your main attack). HotA gains 1% critical hit chance per 5 fury remaining. Gaining 3 Fury per hit can do wonders to increase its critical hit chance and in maintaining infinite HotAs, especially when combined with a few -HotA Fury Cost pieces.
Witch Doctor Ceremonial Knives
***Rare Ceremonial Knives are the only other Class Specific Weapon with a fixed roll in its ilvl 63 property form. However, unlike Wizards' Wands, Witch Doctors' Ceremonial Knives actually have their stronger resource affix as the fixed roll (+Mana Regeneration, as opposed to +Max Mana).
In Re: Ceremonial Knives Attack Too Fast to Manage Mana
Manajuma's Carving Knife has the same APS as rare Ceremonial Knives because it is a Ceremonial Knife. There are ways to manage your Mana with faster weapons. Your skills provide plenty. The 0Dog spec, for example, does not care how fast you attack since Sacrifice costs no Mana to cast. Perhaps you should look into finding a spam-able skill that drastically combats your Mana consumption.
I see what you're saying regarding Mana management, but it looks to be combatable:
This is at 2.55 APS.
I haven't really played with it very much. Insert anything else you want for the remaining skill slots to buff up and spend your Mana dealing damage. Get creative. :)
6 properties, no fixed rolls. May have some use for possible spirit regen rolls or monk skill rolls like Tempest Rush. Skorn is the typical choice though.
If nothing else, my response is, "Can you argue Staves for Wizards? I know it's not class-specific, but it's the equivalent."
Possible Rare Daibo 1 (just not sure if the Dex roll can go higher on a single roll): http://d3up.com/i/6990082
Possible Rare Daibo 2 (TR Crit Chance): http://d3up.com/i/6990776
Possible Rare Daibo 3 (Bells Crit Chance): http://d3up.com/i/6990893
Skorn goes up to 1476 dps and 340 Dexterity (plus the bleed mod). So, yes, the Skorn is better unless one of the rolls on the Rare Daibo is better as a class specific bonus (like Tempest Rush or Wave of Light critical hit chance; or Spirit Regen). Perhaps keeping the 300 Dex roll instead of Life Steal on the Wave of Light Daibo for a PvP weapon would be a good option?
6 properties, no fixed rolls. The rares can be just as good as any other rare one-hander for a Monk that isn't using a Won Kim Lau + Echoing Fury combo.
Demon Hunter Hand Crossbow
6 properties, no fixed rolls. The rares can roll the same damage as Calamity with Life Steal or +Max Discipline instead of the Hatred Regeneration affix (and can't have Calamity's unique property of casting Marked for Death on proc). I'm sure you can come up with a reason to trade Hatred Regen and that Marked for Death proc for Life Steal, Max Disc, or something else.
In Re: Rare Hand Crossbow Can't Compete with Calamity argument (copied from Posts #20 & #59):
Not many people pick them up. Less people picking them up means less "godly" rolls found. Less godly rolled hand crossbows found means it's less likely for me to find one. Further, those that are found do not currently have to be on the auction house for me to look up for you. That being said, here's one that is on the auction house that doesn't have max damage:
That hand crossbow does not have maximum rolls, but here's how good a rare hand crossbow can currently roll:
Physical Damage: http://d3up.com/i/6815370
Elemental Damage(other than cold): http://d3up.com/i/6815368
*Note: I found some sources that suggest hand crossbow damage can go up to 1524 for physical damage, but I don't see how that can be true with the maximums of each affix roll.
Here's what the best possible (*Some discrepancy between what can actually roll and what is listed on the Battle.net page) Calamity looks like: http://d3up.com/i/6988107
I believe you can find a reason to use either (or both) of the above hand crossbows over a Calamity. Finding it is more challenging than finding the Calamity, but that doesn't mean they can't be found. In the case of the rare wand that I am speaking of, they cannot currently be found no matter how long you look or how lucky you are, because of the automatic consumption of one of the 6 properties by +Max AP.
Copied from Post #20:
Now I will expand my argument by adding the following:
This fixed roll consumption for +Max Arcane Power gimps the entire Wizard class in the following two, glaring ways:
1) Forced Inter-Class Competition for Weapons
This fixed affix roll (consumption of 1/6 rolls for an unwanted affix) also, therefore, gimps the Wizard class because Wizards are forced to choose gimped rare wands for APoC (which can't compete for damage and/or life steal which we need them to), a Chantodo's Wand for APoC (which has its particular uses - ie CM Freeze specs), or compete with every class for the non-class specific weapons. Whereas every other class has the choice of their class specific weapons to choose from (where they only compete with others of their own class [and RNG] to obtain) and/or the choice to compete with every class for non-class specific weapons. Witch Doctors' Ceremonial Knives' fixed roll is the equivalent of changing the fixed roll on Wands from +Max AP to APoC. As stated at the start - it's not ideal for a wizard to have a fixed roll on wands, even if it is APoC, but it's far better than +Max AP being the fixed roll.
2) Limitations on Skill Diversity
The reason why people make different builds is largely not just for !@#$s and giggles. It's to create higher levels of efficiency in whatever they are striving to do (Elites only, white mobs only, high MPs, low MPs, Bosses, Ubers, PvP, etc.). This fixed affix consumption is a limitation that severely hinders the Wizard class's ability to creatively expand skill diversity. I will not take responsibility, or time, to theory craft the next high-efficiency build and include it here. However, I will tell you that I can get far more creative if I could have both the damage and resource management of a real six property wand.
I believe that the fixed APoC 7th property idea (mentioned briefly above) would give Wizards even greater leeway in build creation by allowing Wizards to get the same "typical" affixes for damage found on non-class specific weapons and resource management. However, if the APoC 7th property idea is implemented, it would only be fair to other classes to give every class their class-specific resource management affix (Wizard-APoC; DH-Hatred Regen; Barb-Max Fury; WD-Mana Regen; Monk-Spirit Regen) as a fixed 7th roll on class specific weapons. Barbarians have a fully-integrated resource management system of gaining Fury when striking and when hit, so it's no detriment for them to only get +Max Fury.
Other Wizard Balancing Suggestion Threads
Meteor - Meteor Shower "Smart Targeting" Suggestion: http://us.battle.net/d3/en/forum/topic/8518532819
Hydra [3 Max Hydra, Proc Coefficients, LS, and Skill Runes] Suggestions: http://us.battle.net/d3/en/forum/topic/8568987916#1
Familiar - Vigoron, Arcanot, and Cannoneer Suggestions: http://us.battle.net/d3/en/forum/topic/8568888210#1
Arcane Orb - Frozen Orb [Arcane Orbit Replacement]: http://us.battle.net/d3/en/forum/topic/8569308156?page=1#0