@Hotshot: You're right, a gimped form of APoC would make me unhappy. I also see your sword on your wizard and understand that my argument for making wands competitive probably upsets you because you had to compete with other classes to procure it. However, allowing wands to roll 6 properties doesn't mean that every Wizard will seek APoC as one of those rolls. In fact, Swords will still deal slightly higher damage than wands even if they have the exact same rolls because the base average damage is slightly higher on swords. If wands are allowed to roll 6 properties, you could choose the following for the highest possible damage on either a sword or a wand:
2) % Damage
3) Attack Speed
4) Intelligence or Int/Vit
5) Critical Hit Damage
-or you could choose to look for a wand with Life Steal instead of one of those rolls.
Neither of these options will make wands an obligatory "best" weapon, but it will make them competitive where they are currently unable to. As described in my comments regarding "forced inter-class competition for weapons", this is a limitation on Wizards unlike any other class which necessarily damages Wizard players' ability to progress in weaponry like other classes can.
As described in my comments regarding "skill diversity", allowing all 6 properties to roll simply opens up ways to get creative. Some Wizards, perhaps you for example, will still forego having APoC on your weapon in favor of a higher damage potential weapon as explained above. You may also decide to pick up a wand for a non-CM, non-Archon build that you, or another Wizard player, creates. Whether or not that wand has APoC is up to you. You may also still choose to use any other sword, axe, spear, dagger, two-hander, or crossbow you like. That is your choice to make and not mine, but it should be a choice - not an obligation to choose the non-class specific weapon (and have to compete with other classes for a suitable mp10 competitive rare weapon because wands are gimped from competing).
@Brawl: I responded to the posts in a subsequent post, but copied my response into the 1st post because I feel that the interest in getting this change implemented would be better served by including more information to clarify exactly why this fixed roll is so problematic in a location where more passersby would see it. Many Wizard players may not even know that other class weapons do not have fixed rolls. Many might not even realize that the +Max AP roll is fixed on all types of wands that roll with ilvl 63 properties (found in MP1 Inferno and higher) instead of just Desolator Wands. Many non-Wizard players may not even know that wands have a fixed roll. Even if many or most do know these things, they may not have stopped to contemplate and realize the detrimental effects of it, or the fact that this detriment is unique to Wizards. I'm sure most Wizard players have thought to themselves, "If only I could find a one-handed weapon with high enough damage, Life Steal, and APoC, I could try to run this skill, that skill, or these skills." I certainly have. I want to try to make different skills effective for high Monster Powers and advocating the fixing of this glaring disparity seems like just the way to get the ball rolling.
Edited by Mike#1867 on 3/31/2013 7:05 AM PDT