@Guybrush: Thank you for agreeing that the fixed +Max AP roll needs to be removed.
The Wizard specific problem I was referring to was just the fact that it had a fixed, consumed roll. The other discussion is sort of related, because it serves to justify some reason for each class to use their class-specific weapons as a competitive MP10 weapon.Witch Doctor Ceremonial Knives
I see what you're saying regarding Mana management, but it looks to be combatable:
This is at 2.55 APS.
I haven't really played with it very much. Insert anything else you want for the remaining skill slots. Get creative.Barbarian Mighty Weapons
My comment was that Weapons Master sort of turns Maces and Axes into Barbarians Class Weapons, not that they become Mighty Weapons. I intended this comment to imply that the buff from Weapons Master for Maces and Axes is so good that most Barbarians currently use either a Mace or an Axe as their weapon (or in their main hand if they dual wield). As for the Mighty Weapon for HotA example, basically the idea is to increase Critical Hit Chance of HotA by maintaining higher/maximum Fury to gain damage and resource management that way.Monk Daibos:
Possible Rare Daibo 1 (just not sure if the Dex roll can go higher on a single roll): http://d3up.com/i/6990082
Possible Rare Daibo 2 (TR Crit Chance): http://d3up.com/i/6990776
Possible Rare Daibo 3 (Bells Crit Chance): http://d3up.com/i/6990893
Skorn goes up to 1476 dps and 340 Dexterity (plus the bleed mod). So, yes, the Skorn is better unless
one of the rolls on the Rare Daibo is better as a class specific bonus (like Tempest Rush or Wave of Light critical hit chance). Perhaps keeping the 300 Dex roll instead of Life Steal on the Wave of Light Daibo for a PvP weapon?Demon Hunter Hand-Crossbows:
You are comparing the Rare Hand-Crossbows to a Manticore. They're different types of weapons with different purposes. Then again, perhaps a Manticore + DML vs 2 Hand-Crossbows is the proper comparison? Fore now, let's compare the Rare Hand-Crossbows with Calamity. Here's what the best possible (*Some discrepancy between what can actually roll and what is listed on the Battle.net page) Calamity looks like: http://d3up.com/i/6988107
I couldn't change the % for the Marked for Death proc, but that goes to 50%. When I ask other Demon Hunters about that Marked for Death proc, their response is typical that it's negligible. That's a determination for players to make for themselves. The stat sheet damages of each show comparable damage, with the Physical Rare Hand-Crossbow being slightly higher than the Calamity.
Again, the Rare Hand-Crossbows:
Physical Damage: http://d3up.com/i/6815370
Elemental Damage(other than cold): http://d3up.com/i/6815368
Regardless of whether or not you
would still choose the Calamity, Demon Hunters have the option because the Rare is competitive[/u].Crossbows:
Here, I will concede that the 7 rolls of Manticore are simply too much for the Rare to compete with.
Physical Damage: http://d3up.com/i/6989226
Elemental Damage: http://d3up.com/i/6989331
*Note: The Manticore is a 2 socket Manticore. I removed 1 socket and added the damage in so that it was visible for a better comparison.
I felt like being thorough, so I checked the damage of dual wielding vs Manticore. I added a Marquise Emerald to the Manticore before testing (1 M. Ruby + 1 M. Emerald). Using the Physical Damage Rare Hand-Crossbows (with 200 dex instead of Life Steal) produced results that were much closer than I thought they would be (dare I say, competitive?). Copy the Physical Damage Hand Crossbow I made and the Manticore I made, change the Life Steal on the Hand-Crossbow to 200 Dexterity, and try them for yourself.
Thank you for making me revisit the items as it did reveal to me that the Manticore's 7 rolls is simply too much for Rare Crossbows to compete with. However, Crossbows are not class specific.