04/03/2013 05:17 AMThey didn't make the game "easier", but group play more "playable" for a bigger mass of people who are actually the majority of players. So if it is about democracy and voices to be heard - I think the step into improving co-op is the best they could do to reach out to players who stopped because of the lack of playability with friends (and now even with other people).
Posted by Leech
I don’t see your logic mate. Trying to make a game more playable for people who don't play the game, doesn’t make any sense to me. Making the game better for the people who are currently playing would be more logical don't you think? Also, again guys this is just my opinion, so please don’t flame..lol But, I feel that a 10% in XP for every player isn’t something I would enjoy either, I tend to do XP runs solo just based off the sheer fact that I can do them more efficient by myself rather than with another player. Others tend to wonder off, go to town sell items, and chat with other friends while playing, so on and so forth. I really think that solo is the way to XP farm, but again this is my playing style; I like to get in to act 3 and do Alk. runs as fast as possible.
04/03/2013 05:17 AM+30% on everything in a 4 player group makes it very interesting. Finding out new routes (now with mob density for a1, a2 and a4 = more possibilities), finding perfect match in group, etc..
Posted by Leech
I must have missed the whole "Mob Density" thing in this articel, I will read again to see.
Don’t get me wrong, I love to play with friends, ask TSL I’m playing with at least 2-3 players every day. I’m not looking to get my XP up to paragon 100 as fast as I can, once I do that, what’s the point of playing? You’ve hit “end game.” That’s as far as you can progress. The thing I am looking forward to is the Itemization patch now that is something for the masses.
If we want to talk efficiency we can talk efficiency, but making monster HP lower by 20% isn’t going the way to do things. If you’re running solo and Invi 3 others in to your game the monsters HP lowers by 60% (From Live) that to me is just an easy way out of an on-going problem.
What should happen is the XP per monster should be scaled accordingly. Currently in 1.0.7 you can go to Act 3 Arreat Crater lvl2 and kill a trash scorpion and get about 27k XP on MP10. Now, most people playing MP10 can 1 shot those trash mobs no problem. Then if you go to Skelly King in Act1 and Kill SK you get something like 69k, now, does that make any sense to you guys? To me I think instead of trying to make less HP for multiplayer you should scale the XP of monsters accordingly and not just give a 10% bonus for each play who enters the game. Let’s stop creating “Band-Aids” and fix the problems.
Sorry if I sound a bit negative, but I just don’t see the point in all this multiplayer hoopla. Why reinvent the wheel here. I think for most playing D3, we’re happy with 1.0.7, although it’s not perfect, but I don’t see the benefit of creating all this stuff for multiplayer. Multiplayer is great already if use properly. But giving people all these buffs and lowering HP on mob while creating buffs that increase your MF and GF, it sounds like you guys are trying to buy our love and bribe us with fortune and fame……Ahhhh who am I kidding I can’t wait for the new patch!