Well, I guess it's time for me to contribute as a member of the dual-wield team. Assuming that Death is correct that we will be expected to provide three build sources, I will go into one of them for my own reasons.
Team Name: The Double KnockoutWhat build do you plan on using?
I think I am going to go with this: http://us.battle.net/d3/en/calculator/barbarian#chQRUP!ZYW!bZZYZc
Tertiary: http://us.battle.net/d3/en/calculator/barbarian#ZhQRUP!ZYW!ZZZYZcThe Build:
I think if the defenses are up to par, going without a fury builder (i.e., Bash, Frenzy, Throw, etc) would allow me to aim towards maximisng the set's offensive capabilities; our goal is to take down all six Ubers in the fastest times possible. Rend in my melee attack allows me to avoid using any fury until I reach a minimum of 20 - I would be able to get Battle Rage up almost instantaneously (I would like to explore resource reduction cost of 5 to 10 for Rend though). I have never been comfortable using Whirlwind in my melee attack due to the auto-attack mechanic and the fact that I like to maximise my movement and hand dexterity with my left click button.
I have also been a long-time proponent of going without War Cry. Major credit goes to Lorenze for not only providing encouragement towards this mindset, but for showing me the potential for more skill diversity in the Barbarian's arsenal. And in context of this challenge, I think the set should have enough defenses to go without War Cry. Anything less and the risks are that both WayneOld and I might need more than one shot each to take down all six Ubers or take too long to defeat them.The Active Skills:
As I pointed out in my theory crafting before Monster Power was implemented, Overpower's Killing Spree can raise our chances to hit for critical hits, which means more leech, more damage, more fury generation overall. It was not until Monster Power 10 was completely busted down to 25% less damage that Killing Spree became a much more viable active skill to use. A lot of credit goes to WayneOld for taking advantage of the Monster Power nerf and helping popularise the skill.
Rend's Lacerate rune would provide me with enormous five second damage when I have been picked up by Seige, if Kulle runs away, if Magna can't stay out of the corners, etc. It's obvious that Rend will play an important secondary role for both the Skorn and the Dual-Wield teams. However, I suspect that the Skorn team will be using the Bloodlust rune to compensate for the lack of a leech generator.
Whirlwind requires no explanation. It's a multi-utility system designed to do massive area damage and leech simultaneously. The Passive Skills:
Animosity would limit any fear of Wrath downtime, but it's simply there as a precaution until I have had a chance to test out the set. If the set is as good as I expect Nived to put together, then I would likely switch Animosity to either Unforgiving or Berserker's Rage. Unfortunately, I cannot predict the uptime of having maximum resource so I feel that until WayneOld, Zylag, and I have had a chance to test the passive, it might not be very viable. There's a specific mechanic with Berserker's Rage that has never been tested and I intend to find out it works. What are some concerns you would like to see addressing in our gearing strategy?
As with any gearing strategy, the biggest worry is disagreement. We need to have all hands on deck. Unlike Skorn Barbarians who are basically carbon copies of one another, Dual Wielding Whirlwind Barbarians require subtlety, nuance, and very specific itemising. And to be honest, WayneOld and I disagree on many things -- the last thing I want to take to the battlefield is a schizophrenic Barbarian. He and I will need to hash out our disagreements, call the other a c*nt, and work towards a gearing strategy that absorbs tenets of both of our experiences.Weapon Choices:
I think the key is to find as much damage we can stuff into the main-hand and then figure out the offhand's damage point later. To that end, I think we should be looking at a mace or an axe (not an Echoing Fury) stuffed with as much stats we can pour into it to make the best possible use of Rend. In case you haven't heard, there's a very specific Rend mechanic that works perfectly with Dual-Wielding Whirlwind Barbarians; you can find two explanations below:http://us.battle.net/d3/en/forum/topic/7006898380
-- Rend damage calculator by Raidenhttp://us.battle.net/d3/en/forum/topic/7864676551
-- With thanks to Nubtro
Nubtro explains that when you cast Rend, the hand orientation switches back to the main-hand, and then next swing belongs to your off-hand. This means that the gear requires a faster offhand so that we're constantly utilising the highest tick-rate for every time we cast Sprint. So to summarise, Rend takes your main-hand's damage into account first, then switches back quickly to your offhand.
I would explain it more detail, but I want to talk to the other three guys about this mechanic before I go further into this build. Sustain
Immaterial. We know we will need at least 5-6%; more if we're short on damage.EHP (it burns me even to say it)
Suck it up, buttercup. If we're going to one-shot everything, we need to provide ourselves with as much defenses as possible. Skorn Barbarians will be doing the same. No sense in minimising the effects that good defenses can have on your build and aggressiveness.Movement speed
24%. Non-negotiable. Anything less and you'll need to find someone else. Don't make me suffer the indignity of running at 12%. Quality of each piece in terms of price:
Too early to discuss. My first thought about saving gold was to chase a Tyrael's Might with 12% life bonus rather than 3 sockets (150 vitality), but on the other hand, there is the question of what we're working towards. If we want to put together a five-set Immortal King's Barbarian, we need to talk about our build first. Do you even lift?
I solo'd Ubers before Blizzard nerfed Monster Power, took on MP10 farming with ease, created the Rend + Weapon Throw + WW build, geared many Barbarians, had godly gear, and the owner of a top 10 Barbarians PVP Dummy Score that was hilariously still viable and dominant two months later when Brawling came out. I lift, bro.