Thanks for the feedback! Based on discussions we’ve seen from players testing Inspiring Presence on the PTR, we’re going to go ahead and change Inspiring Presence back to its previous values. In a future PTR build, it will return 2% of your maximum Life per second instead of 4%. This is being done to keep it in line with other Life regeneration skills.
*Edit* I should note that we're keeping the part where it will buff your allies.
sorry, but these changes are simply crazy and absolutely over the top..
you cant adjust damage on hatred spenders to situation that you decided to use 4 slots to feed the gloom. sorry, it wont happen. it is your decision to use 1 damage source - face consequences.
and you suggesting return of the most stupid skill damage (Trail Of Cinders) - so you can still use 4 discipline spenders AND deal crazy damage.. sorry, it wont happen. pre-nerf damage was an error and EVERYONE knew that it is too good.
doubling Impale damage? I ALREADY use impale:overpenetration as my primary and it is perfectly ok as it is. issue is that other runes are single target only and they suck, but doubling it AND reducing cost? sorry to be blunt, but what you wrote above is "I want 'I Win' button".
monk changes.. difference being these buffs in some cases are still not enough (however I'd nerf Empowered Wave rune of WOL - it is crazy now..)
TianZi video shows that Empowered Wave needs a nerf..
Totally agree! It's awkward such great hatred consumption for such moderate damage.04/23/2013 07:09 PMPosted by Saints311Cluster arrow and Spike trap - Increase both skills and all runes by 100%. (like Loaded for bear goes from 304% to 608%)
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