Pretty much agree with all of the above.
I don't understand why they talk about itemization, and then do absolutely nothing to address it in this patch.
But, as anyone that's played any Blizzard game can tell you, pretty much everything we say goes in one eyeball and out of the other in terms of actually getting our feedback addressed. They'll make whatever changes they damn well feel like, but they'll definitely make it seem as if the "community" dictated the direction of those changes.
Give me a break.
I swear, they've practically redesigned the game at this point for no extra money out of anyone and you are still just judging things based on cynicism.
But, whatever, I also disagree that this patch fails to address anything. It doesn't have to address the revamp because it addresses what needs to be addressed first; the quest for loot. It's better that they focus on making killing monsters more fun and making multiplayer enticing so that, when we actually get the item revamp, people will want to go in and start farming together. This can have multiple effects:
1) People wanting to join public games will entice people to play PvP
2) People will want to join public games to get the quest bonuses for finding loot, as well to increase overall loot gain
3) People will also work together to get PLvl 100 and that will lead into addressing what to do after that point, which they've already brought up before.
So, yeah. This is a good start, giving us more monsters to kill, better bonuses, and incentives to play with people will overall help the game more than just throwing out an item revamp where people will solo all day and farm the AH.
That doesn't mean it will work, obviously, but design isn't guaranteed to work.