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The development of Zelda: Ocarina of Time took about 4 years from start to finish. The first demo came out in late 1995. OoT was released in November 1998.
From the wiki page on OoT:
"While Shigeru Miyamoto had been the principal director of Super Mario 64, he was now in charge of several directors as a producer and supervisor of Ocarina of Time. During its development individual parts of Ocarina of Time were handled by multiple directors—a new strategy for Nintendo EAD. When things were progressing slower than expected however Miyamoto returned to the development team with a more hands-on directorial role."
So development time was taking longer than expected, and Miyamoto immediately put a stop to that by jumping in, taking a hands-on role and pushing the product out.
It took 4 years, and then OoT was shipped as a FINISHED, POLISHED product. No need for patches. No major bugs. And with plenty of complex systems.
Mario 64 development time was much shorter. It took Nintendo 2 years to develop the title. And again, it was released as a completed, finished, and highly polished product.
I must ask exactly WHY it takes so long for Blizzard to make games these days? D3 was released after year and years of development, and it came out with tons of problems that still haven't been resolved...
If Blizzard was in charge of making OoT, it would have taken them 6 years to get the product out the door. Only the first few dungeons would work perfectly. Things would be all screwed up towards the end of the game. They would release horseback riding 1 year after release. 2 years after release theyd mostly have everything working alright. 7 years after release, after 13 patches, the game might actually be perfect.
All of that is better than most companies. You basically have 3 tiers of gaming companies.
1. Nintendo - which releases FINISHED AND POLISHED games on time in just a few years with no patches needed.
2. Blizzard - which releases buggy and imbalanced games after delays, but does manage to fix them after 7 years of patches.
3. Random garbage gaming companies - release buggy games, never fix them, cash grab.
Does Blizzard maybe need a Mr. Miyamoto who can crack the whip AND produce quality maybe?
I've played all the games you have listed, there are many known bugs in all of them. Blizzard patches the games to near error less qualities. they launch polished, but not unexploitable. Blizzard, Valve, Nintendo are all quality developers. OoT, Is a far more simple game to create. It has mechanics that are obvious, and hard to find exploits with because of the obvious nature of the game mechanics that are present in zelda games. Because these elements are simple and easy to understand The QA department is able to fully figure out what is broke. With diablo and the random nature of everything, It would be harder to polish. Yes the first two acts are longer than the last two. but they are differing lengths because there is only so much you can do while chasing after diablo. and there is only so much you can do to defend a castle and defeat the opponents. maybe if they wanted to the story to be less climatic, we can surely spend the time on going into a queen spider nest just to happen to save a person from their death. The first two chapters are introducing you to chars and other things. as online games go, blizzard makes them well. but some of the mistakes in design left it open to a few exploits that people have done. These oversights where not that big a deal when a few QA people where playing it and it was fun. but when people have the chance to make money off loot and want to compete to get to the highest level quickly. they will do almost anything they can. And if people approched any single one of Nintendo's games, you will also feel they are a faulty game developer, because even their games have many issues.
Zelda had everything written in stone. No randomness. No chances of anything happening. Go on youtube and watch how much you can exploit in the game little did you know about. Look at all thw gfx glitches. Youre a person wearing sunglasses at night. Take them off so you wont be so blind.
Also, programming for a closed console system is easier then a varible computer setup. On a console you program for the one system, one type of ram, one processor, one video card and one sound card. On PC many different types need to be worked with and even at the end it still doesn't cover all systems. Finally, none of the 64 games had an online component. That adds a whole other layer of possibilities for problems.
Developers now have to shove out unfinished products for their executives / shareholders. The mentality in this age of video games is, release it now, get the consumer's cash, and patch it later over time (probably with a smaller team, and less resources to save money).
Edited by Vyndare on 4/17/2013 4:56 AM PDT
lol... any argument that starts out like that is destined to FAIL
The epicness of Oot is so grand you should be ashamed of comparing it to Diablo 3. This game is a money making scam for blizzard.
Ocarina of Time is a amazing game when making a good game meant pushing the boundaries of what was possible in the gaming community.
Ocarina was pretty amazing for its time-and still is.
Simple, yes. Not that many polygons? So????
That game is brilliant.
Not this real money auction house bull!@#$...
OOT took about 20 hours to beat the first time.
I currently have around 500 hours played in diablo 3.
Diablo is about replayability to grinding. Zelda is about a tight linear storyline that never changes.
Both great games, but apples and oranges.
OOT took about 20 hours to beat the first time.
Diablo 3 has "a tight linear storyline that never changes" as well. So there is a lot of similarities there.
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