None of those skills is comparable in any way whatsoever to the skills that I mentioned belonging to other classes. I am not favoring the Barb. The Barb isn't even my most played class.
Also, if you think molten and plague are the most dangerous things in this game then I don't know what to tell you...lol I more or less ignore both molten and plagued on all of my characters. Jailer into freeze into arcane beams of death/molten EXPLOSION/swarm of heavy hitters beating on you = farm more dangerous than pools of plauge/molten.
correct me if i'm wrong but once you are feared then there is no skill to break it? (maybe serenity, but cant check now)
there is no defence vs Vortex other than WotB?
vault only allows you to break jailor (like charge)
leap provides way to quickly run away from lazers, frozen orbs growing etc
ignore pain makes you practically invulnerable
and superstition nullifies lazers, molten, desacrator, plague and most of the projectiles
and surprisingly all these skills are on one class!
heavy hitters? people play mostly act3 - because it is both dense AND easy. noone seems to like act2 wasps and lacunis.. same with act4 - no matter how dense it is/or would be, people would rather play easy act3 than face act4 monsters that are significantly tougher than in other acts. and dont get me started on act4 warden and his curses and AOE attacks. it sure is easy with 'no healing, +dmg taken and slow'..
btw what you described is typical barbie gameplay - rush headlong into EVERYTING, spin-to-win and go on. i havent seen WD or DH playing that way. maybe monks, but even them are not doing it so ruthlessly..
Fear and vortex are not monumental concerns for melee classes in general so the point is moot. But yes, serenity breaks everything, including fear. It is far superior to anything the barb has for CC control outside of WotB.
You seem to be severely underestimating the power of vault and dashing strike. Neither skill has a cooldown. That fact alone makes them both infinitely superior to both charge and leap, even when used together. Smoke screen also completely nullifies everything just for reference.
Leap and charge are both fairly terrible skills when compared to their counterparts. Both have long cooldowns with no consistent or practical way to circumvent said cooldowns.
You again mentioned superstition and ignore pain except they have absolutely nothing to do with the point I'm trying to make. I never said that the barb didn't have ANY means of staying alive aside from WotB. Obviously every single class has tools at their disposal to prevent constant deaths. The debate is about the relative efficiency that is lost in the nerfs this discussion is based on. I'm not worried about dying, I have plenty of options to prevent myself from dying. The point is that choosing skills like ignore pain or superstition absolutely cripples your efficiency. Have you played a barb before?
Ignore pain on a well-geared barb would be so rarely used that it's practically a waste of a skill slot. The same goes for superstition, you are simply better off staying in lower MP levels and avoiding the issue entirely instead of choosing skills that allow you to play at a higher level yet, at the same time, cripple your efficiency, which makes the effort of playing at those higher levels pointless.
Those other skills I mentioned allow those classes to play at a level that is at least slightly above their gear level. Serenity is an incredibly powerful skill. Spirit walk is an incredibly powerful skill(and it's cooldown can be almost completely avoided so long as you possess the gear to take advantage of it). Vault is an INCREDIBLY powerful mobility tool, especially when paired with tactical advantage.
Comparing those skills to ignore pain, superstition, leap and charge is just silly at best. The levels of relative efficiency gained when considering the skill slots they take is miles above what the Barb would be capable of without WotB.
And still, I don't necessarily think that WotB is well designed in it's current state. Quite the opposite in fact, just not for the same reasons that everyone else in this thread is expressing. Go read my longer posts if you want to know why.http://us.battle.net/d3/en/forum/topic/8568988912?page=8#149http://us.battle.net/d3/en/forum/topic/8568988912?page=16#307http://us.battle.net/d3/en/forum/topic/8568988912?page=19#378