Diablo is not a game like wow where there is 1 or perhaps 2(very similar eitherway) speccs that is the most efficient ones to use.
Diablo is a game where you have a plethora of speccs all needed be viable and efficient not the other way around. One of the biggest reasons why I enjoy diablo games is because everything is so customzisable all the way through. Gear and Speccs should mirror that!
It does to a certiain degree do that but by my standards it does not reach up to the Diablo standard that was achieved with the older diablo games.
Itemization is getting improved in the future with 1.0.9 or later and it looks to be a good improvement considering Blizzards communication about it.
Talent loadouts or speccs on the other hand still feel like most are inafficient and underpowered compared to the very few only viable speccs such as WOTB barbys.
I think and feel like this is an area Blizzard could do with some improvement because in the end customization, creactivity (in murdering demons from hell) and fun along with the item hunt is what atleast I think makes a Diablo game awesome and enjoyable =)
The improvement with monster density is a awesome step in the right direction, I love farming Act I and II and it have sucked a lot in a way knowing it´s inafficient even though it´s my favorite Acts!
So lets cheers for the future (_) <--- Mug with beverage!