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I've proposed an idea in the ptr feedback
about tweaking multiplayer bonuses, I'd appreciate it if yall give it a read, tell me where i could improve things and also request sticky and like the hell out of it
Edited by SteelPhantom#1820 on 4/12/2013 10:25 AM PDT
I agree with the XP bonus, the buffs are a little too much. It will be too easy to hit PL100.
XP doesn't scale with monster HP does it? I don't think it does, but I think instead of buffing group XP, they should scale it with monster HP. This way, it entices group play to tackle higher MP's, which are being buff by only adding 50% more monster HP per player anyways.
Also, I think I like the idea of additional PUR, but I'd prefer to make it selectable from a range.
Steel, gave you the ol' +1 over there. Interested idea for sure. I couldn't help noticing this thread while I was over there.
Not trying to hijack your thread but it would be really lame to see A3 fall by the wayside in favor of easier A1 runs and I think that is a real possibility with the scorpion nerf (at least for non P100s).
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