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So i got a butcher's sickle off a construct in the vault. Yay me. It's a pretty rubbish one - stats are +128 min dmg, +360 max dmg, 29% dmg, +53% crit dmg, 2.6% life steal, 20% drag. Looking at the description in the game guide, i see the ranges are:
+66–316 Minimum Damage
+88–411 Maximum Damage
Critical Hit Damage Increased by 51–55%
2.50–2.70% of Damage Dealt Is Converted to Life
20–25% chance to drag enemies to you when attacking.
+2 Random Magic Properties
Hang on - where are my +2 random magic properties ? The one i found has the 6 required properties all somewhere in their ranges, and i don't think any of them are ones that can secretly pile up (like the two ability boosts). Does a +2 properties in the game guide really mean up to 2 more ? Or have i actually doubled up on some of the ones i got ?
Any ideas ?
A quick AH check shows plenty of butchers sickle's with extra properties, so i don't think its just a wrong entry in the game guide.
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