Diablo® III

3 WDs and a Monk - team build demonstration

Actually this topic is a copy from WD's forums, so see
http://us.battle.net/d3/en/forum/topic/8569601303
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All I can say is...I wish I had more than 1 WD main on my friends list.... :/
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Or CM WIZ +WD-Dogs + WD-Bears + Monk.. though you need a pretty decent graphics card if you want your visuals to run smoothly.

efficiency aside, WD are just fun as hell to play with.
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I still fail to see how a meteor wiz with similar edps to a 0dogs can fill that spot better...

some group healing > no group healing... last a I checked ¯\(º_o)/¯
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The meteor wiz is running CM+FN and getting into melee range to take advantage of the latter too? If so, then I guess it's whatever! I just like WD more cuz they're rare and my favorite class, I guess lol :D And couldn't both wizards run low MP + Archon and gain more DE/XP per hour anyways? ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

COOOKIES???

!!!!!
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04/20/2013 03:25 PMPosted by Fitz
My 300k Wizzie buddies were a little taken aback when I joined the group. ;)

Yeah but that's more cuz of YOU than the spec imo <3

What about another Nirvana user, or HOTA barb instead of the meteor wiz? I guess I'm just skeptical that that's the BEST choice for aoe dps XD I'm ok with being proven wrong though :D
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04/20/2013 03:32 PMPosted by Fitz
I also think barbs bring absolutely nothing to a group, lol.

Wait till the patch and the Inspiring Presence buff in the next patch. Then you'll be adding barbs left and right to your flist! (like me, and EVERYBODY else lol!)

(it actually further enforces my decision to go barb on ps3/4 lol)
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The low times are fairly solid, but you kill times are very inconsistent.

You can get a ton of consistency and low kill times with either:

CM Wiz + WD + Monk + Monk or
CM Wiz + Meteor Wiz + Monk + Monk


by definition, a meteor wiz IS in fact a CM wiz :) i've grouped with a few ice wiz who CC fine and still manage to throw in a few comets here and there to capitalize on a cyclone strike monk.

their group suffered from a lack of understanding in 0dog. which is fine because less people understand the build the less chance it will get beaten by the nerf bat.

I would look into more of a orange bubble wiz + implosion monk + 0dog WD + donkey kong hammer barb. that will give you the most buffs for your bang and make everything look like MP0

i suppose you can replace the barb with anything with small AoE high dps class. heck even a mark of death DH can fill that role considering how much DPS you've already dumped into the group.
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04/20/2013 09:19 PMPosted by Fitz
http://www.youtube.com/watch?v=B7cCpEydBko

looks good. more epic than video posted by me, because of wiz skills animation :p however I don't think it's faster, I believe that our efficiencies are roughly equal
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At first I was thinking about the type of combo that will be good for party runs. Then I realized that a single Monk alone brings 64% DPS buff to the party, using Cyclone Strike, Overawe and Guiding Light. Who can dislike such party support?

If anything, all players in D3 will be fighting to invite a Monk into their group! If we DS and CS all mobs to us, the whole party follows. If we mark one mob with EP, everyone kills that mob. We are the class that brings efficiency to parties.

Sadly though, our class is like the key central midfield support role, but the glamorous star strikers always command a higher price.
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I still wasn't impressed with HotA barbs in group play. They hit Es hard, but they do very small AoE


well... that's where a CS monk comes in :D donkey kong hammer may not hit big AoE, but they can spam that like it's free:D in fact, they have to spam it to dump their fury or they lose their WotB. the same can't be said about bells. a monk only have so many bells in him before he has to go back to thunderclap or something else. nirvana only gives you 5 seconds of free bells, and something it takes more then 5 seconds depending on what elites you get. i could be wrong, but, overall i would rate hammers as having more sustainable dps output then bells. especially considering there is CS involved already. takes more teamwork, so barb cant run east while monk run west :D but synergy wise, i think barb would be more viable in the long term.
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well i'm not going to sit here and pretend like i know how to play a monk properly since i've never been able to replicate nirvana consistently on my monk alt. i've always used it as a "refill" when i'm dry and was never able to gain the full 5 seconds. my experience with nirvana is that it still takes maybe a second or so for you to fill your spirit back up from bone dry especially with exalted soul (which is more or less a requirement for nirvana build IMO).

i've also found that in alot of situations, you actually need to make a double tap on the implosion to pack the mobs in for maximum carnage. sometimes 1 CS just doesn't pull them close enough together (bug?) this actually strains the ability of nirvana to regen spirit because CS can be used in quick succession and actually exceed the benefit of nirvana (again. it could just be me doing it wrong)

I also like some kind of confirmation from expert monks out there regarding breaking wave. through my search in the forums, i've never gotten a conclusive confirmation as to whether the ability is a "self buff" or a "target debuff".(mainly because nobody waste their time with this skill :D ) if it's a "target debuff", then it would mean ALL dmg from ALL sources gets a 10% boost. this would be a VERY significant boost in overall group dps output. however if its a "self buff" like foresight then it would not affect dmg from other sources so not as useful as a group support. any knowledge in this subject would be much appreciate
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Actually, now that I think more about it, 3WDs and 1 Monk is quite a strong force.

Let's say 1 WD is a zero dog player and provides lots of health globes. All 3 WDs will have 50% intel buff, and never run out of mana. If they have soul harvest, a 200k unbuffed DPS WD can go to 360k buffed. Then the 2 other WDs can spam high damage spells like bears or bats.

The monk provides the super 64% DPS buff/debuff to the whole party.

Anyway, reality is always different.
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