EDIT: I realize that it is not as significant as a nerf as I (or others) have made it seem to be. In reality, for most players, 1.08 is a HUGE buff for exp. ( The vast majority of players are Paragon Softcore Leveling)
However, this could interfere with levels 1 - 60 and Hardcore.
In an attempt to answer a different question...
Let me re-iterate some points that were missed altogether by essentially everyone.
First, let me say that part of my original argument did lack some credibility as far as level 60 and beyond because I did not realize that NV was buffed so much!
The part that was missed entirely was the repercussions to the natural leveling process (1 - 60) on softcore and hardcore.
So let's get this straight:
A) Having multiple choices is a good thing.
B) Removing silly exploits from the game is a good thing. (Farming SPECIFICALLY demon lobsters)
C) Interrupting the natural level process is a bad thing.
So part of my current curiosity is how the natural leveling process will work in 1.08?
Obviously, it's not a huge amount of experience, so I'm interested in how it will affect 1-60. (Hopefully not more grinding between those levels!)
IF there is repercussions to this, then players may find themselves repeating act 3 a couple of times in anticipation of act 4 (which is still easily the most difficult and least rewarding of all of the acts).
As far as "efficiency" and "leveling" or "optimization" and whatever is concerned, there is no reason to be upset because the changes to NV and Multi-Player conditions will make Paragon leveling unbelievably easy.
The goal of this thread was not to bash players and Blizzard employees by the way. (Thank you for the reply and the link!)
The patch 1.08 is a much-needed, and wonderful improvement to Diablo 3 and Blizzard is headed in the right direction as far as game design is concerned.
Please read posts before jumping to conclusions and being openly hostile. :-)