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Blizzard never knew the ex values of the scorpions. It's not like they created those values right? Yeahhh! A mallet lord shouldn't have the same xp as a scorpion/stinger. You should talk to the developers about that. Oh...
To answer the OP's original question...
There were a fair amount of people who would just farm scorpions instead of elites for exp because the scorpion's exp was so good. I know for barbarians it became pointless to even get 5 stacks of NV because you could just farm scorpions and just reset act 3. I'm glad you liked act 3 so much, but for people who farmed it a LOT, this is a very awesome and a welcomed change. I understand your point of "why nerf scorpion exp when you could just buff everything else," but I believe the main reason why they are going to nerf scorpion exp is because scorpions became more important than elites. Although not everyone (or maybe even a lot) of people farmed scorpions over elites, it probably is still ridiculous in Blizzard's eye that scorpions were more valuable for exp than elites.Just my opinion though.
As for Drothvader, just ignore those nubz who claim because you're paragon 20 that you have no right to add opinions. I've seen many of your posts and believe they add some interesting ideas to the game. It should also be noted that I thought you would be higher than paragon 20 haha, but that really doesn't matter. How many times you could repeat act 3 doesn't really matter to me. Ideas are what make someone's opinion matter.
Damn us if we listen to player feedback.
This response made me chuckle. You respond well. Its funny to read the restraint between the lines sometimes.
Im no fanboy. I haven't played in several months - other than a single 10 minute flirt to remind myself I have no interest in 6 hours of "rare" vendor trash collection.
But the thing is, you know the AH/Itemization conundrum is a beast of disappointment. You get it (its not like we havent mentioned it once or twice). And you have to walk a fine line of communication, concession and restraint. Im always impressed with the tact... even if I am one of those disappointed gamers.
So cheers to you for human quality in a difficult situation.
PS - good luck. I hope this game falls in to place.
people complaining about the crawler nerf should be pretty indicative that paragon leveling takes too long
but then the NV being multiplicative instead of additive pretty much addresses that so i don't think people should be whining unless they're just the biggest fans wearing a scorpion t-shirt.
I've been playing Diablo 3 since launch and have nothing but praise for the Diablo team. The game really wasn't up to expectations when released, but it keeps getting better and better with every patch made.
I had an absolute blast last night with a couple of my regular farming buddies streaming some 1.08 PTR in HC. We tested out the new "craft all", "identify all", group archon wizards, mob densities in different acts and all sorts of things. It was a really good time. I finshed by taking my Witch Doctor into MP10 and trying to defeat Belial...something I'd never try to do in the real hardcore mode :D Didn't come close.
Keep up the great work!
So now you punish the solo players because you're upping the group xp gain....
This is actually how I feel about the multiplayer additions as well. Im feeling punished for liking solo play. I've ALWAYS preferred solo play in games. Unfortunately though, you get punished for it. It was that way in WoW and now it's going to be that way in d3. Oh well, at least I still get to pause in solo play.
Let me re-iterate some points that were missed altogether by essentially everyone.
First, let me say that part of my original argument did lack some credibility as far as level 60 and beyond because I did not realize that NV was buffed so much!
The part that was missed entirely was the repercussions to the natural leveling process (1 - 60) on softcore and hardcore.
So let's get this straight:
A) Having multiple choices is a good thing.
B) Removing silly exploits from the game is a good thing. (Farming SPECIFICALLY demon lobsters)
C) Interrupting the natural level process is a bad thing.
So part of my current curiosity is how the natural leveling process will work in 1.08?
Obviously, it's not a huge amount of experience, so I'm interested in how it will affect 1-60. (Hopefully not more grinding between those levels!)
IF there is repercussions to this, then players may find themselves repeating act 3 a couple of times in anticipation of act 4 (which is still easily the most difficult and least rewarding of all of the acts).
As far as "efficiency" and "leveling" or "optimization" and whatever is concerned, there is no reason to be upset because the changes to NV and Multi-Player conditions will make Paragon leveling unbelievably easy.
EDIT: The goal of this thread was not to bash players and Blizzard employees by the way. (Thank you for the reply and the link!)
The patch 1.08 is a much-needed, and wonderful improvement to Diablo 3 and Blizzard is headed in the right direction as far as game design is concerned.
Edited by Feralheart#1686 on 4/9/2013 9:31 PM PDT
I think that part of Moldran's point was intended to also say that difficult and long boss fights like the skeleton king gave way too little experience (2 minutes for 70k experience or something like that). Is this going to also be addressed with an experience buff for bosses?
That's a good question kilometer.
I understand the nerf to scorpions. I leveled up all but one of my characters to 60 by getting the act 3 waypoint from a friend and just farming scorpions until I could move on to the next difficulty of scorpions. However 75% reduction seems a bit harsh. It goes from best xp to not being worth doing at all?
Edited by DeadDragon#1455 on 4/9/2013 9:52 PM PDT
My comment on this topic is not specifically addressed to Diablo III, but to game design in general. I am developing a tabletop adventure game. I've worked on it for years (over a decade). It's coming along, and it's headed in a direction I love. Now...from that specific viewpoint, let's say I discovered the following:
-Individual experience value disproportionately high, compared to overall difficulty
What should I do? Obviously, large numbers of one-shot critters can not give the same (individual) experience as a larger, tougher opponent. That's just not the way things are done. You give experience based on how hard it is to fight a monster, not some arbitrary amount. At least, that's how I do it.
If I saw that in my game, you'd better believe it would be the first thing to go. I don't like it any more than anyone else does (I level in Act III myself), but it's just bad game design to give out large rewards for little risk.
At the same time, however, I would urge all of you reading this to re-read the last sentence of the above paragraph. This goes both ways. If I spend (as another poster pointed out) 5-10 minutes on a boss, treading the thin, fine line between life and death at every turn, then I deserve to get something out of it. 70, 000 experience is a laughable amount for such a thing.
Bosses and quests in general have not given enough of a reward to be taken seriously since launch. If we're that concerned about Squishies giving too much experience, then why are we not taking a closer look at the hard fights? It's just a suggestion.
Yes, I have of course before posting here, spent a few hours there yesterday, nobody saw any huge improvements in Act2, Act3 is ruined completely and I doubt people will like Act4 just because you put more mobs that they don't like in there.
Thanks for following up. :)
Why do you think Act III has "been ruined"? Is it simply because of the XP reduction for scorpions, or is it something else entirely?
We're paying super close attention to player feedback regarding density and definitely aren't opposed to making further adjustments during PTR. If you want, there's a great thread that breaks down density feedback by Act/zone over in the PTR forum: http://us.battle.net/d3/en/forum/topic/8569308335
Please feel free to chime in!
you say don't do alkaiser runs, don't use optimal routes, don't farm a single area over and over but that's the problem. doing these runs or full act clears has got to the point that no matter what you choose everything is repetitive and is becoming a real drag. what I and im sure many other people would like to see is some new areas to explore and farm. Take whymsishire for example, why not add another one everynow and then with having to collect and combine things to gain access as we did for whymsi or mabie its time to add act 5 and 6 etc..... we slayed diablo and brought peace back to tristram...... didn't we......lets see what other sinister and dark force's are lurking behind the curtain.
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