22 second elite kill time at mp8 seems pretty damn quick to me o_O
My main toon (WD) averages a very similar kill time of about 15 seconds or so depending on the mob type and if they stay bunched up at mp8. And she's geared pretty reasonably well with DPS hitting as high as 400k fully buffed in a BBV (with soj/mojo elite bonus factored in)...
I don't disagree that Demon Hunters need damage modifier buffs. I just picked mine up again and I noticed that quickly enough. However, I think a lot of people here exaggerate the problem. DH has freaking awesome mobility, solid build flexibility, can be lethal both up close and from afar, and can also effortlessly stay in a form that gives them 35% DR/15% Life steal...
OP, you even said it yourself in this vid. There's basically no threat of dying as long as you can perma gloom. Avoid any nasty CC traps (mainly freeze) and you're golden.
People let sheet DPS get to their head too much. I think the community is finally catching on to the fact that even though two classes have the same sheet dps, their kill speed can be entirely different depending upon their skill and gear setups.
When I swap my WD's gear over to my Wiz, her sheet dps is much higher. But her kill speed at high mps isn't even close to my WD.
There's so much you have to take into consideration:
1. How much is attack speed inflating my dps? Remember, attack speed does nothing to change the numbers on your screen. But the game's DPS calc factors it in. You attack faster and get hits in more quickly, so naturally, you're doing more dmg. But it isn't going to show up in the numbers that pop up on your screen.
2. The crux of any classes damage comes from a few core stats. High primary, high crit chance, high crit dmg, and using the proper combination of moves with the right dmg modifiers. If you're running a high attack speed build, average damage adds a lot also.
3. What do classes, such as Bell spam monks, have to give up in order to get such ridiculous elite kill times? Well, they become significantly less powerful when you add more players to the game. With each new player added in game, their odds of being able to kill the elite before their spirit is depleted becomes drastically less. And when it's gone, they're pretty much worthless. A reasonably geared DH, however, can ALWAYS keep up a constant state of Shadow Power and have the same utility they have playing by themselves, if not better.
Every class and build in this game has it's pros and cons. You usually have to sacrifice certain stats and advantages to get other advantages of other set-ups. Unless you're a Barbarian. ;)
TLDR: Don't worry. These threads aren't going unnoticed and I bet DH gets some sexy modifier buffs next patch. Keep it positive.
Edited by RPRNoNsum#1561 on 4/8/2013 12:52 PM PDT