06/09/2013 06:46 PMWhat a dh need is a major chakram buff
Posted by Decko
What the DH needs is for the DEVs to sit down and evaluate roll the DH plays. Just like they did with the Monk in 1.07.
Here is what needs to be looked at:
DH have used primary attack skills like bola / hungering arrow / grenades / evasive fire / entangling shot in their builds for the most part except a few exceptions like RF builds, strafe etc.. For burst damage we toss in a few spike traps and chakram and ball lightning or cluster arrow and so on ..
other classes that generates resource with their resource spenders. Thus eliminating the need to use primary attacks at all. Then they can also buff those attacks and use 3 resource spenders at the same time..
Strafe is a prime example of this. DH has resource restrictions and cool downs that keep this from being OP. Strafe can't be buff to the point it can plow down MP10.
Wiz / Barb/ WD / Monk builds that can eliminate cool downs / excessive resource regen ( 120 arcane power second or more / crit proc to fury is insane ) / buff and syncronize skills to more than triple the intended damage..
In closing, DH is the only class playing D3 close to game design. We are the only class not broken. So now come the tough choice, let DH break the game ? And DH will break D3 like nothing else before if we get even a small buff across the board. OR nerf all the resource spenders that can generate resource also on all the other class? This will lead to a massive complain flood gate...
Sit tight and see mayhem when it happens.. !!!!!!