I never liked comparing the prices between classes. That's an AH and greed problem.
People that play the AH all day are getting their DHs stronger in gear by the daily, anyway. Players that used to say that Strafe didn't work past MP2 now say MP5, etc.
Many of the new items seem to cater to the other classes anyhow. I mean, just look at 0 Dogs. It's like that, on top of the whole notion that DHs don't scale the best with gear like the other classes do.
Barb weapons throw got a built in snare on it + a Three Hundred Spear(that doesn't even get used, and it's got built in movement speed, too lol). Have you seen the MP10 field of slaughter battle rage blood rune throw Barb video yet?(I don't have the link)
Fleet Footed goes over the cap, but Hot Pursuit has just been sitting there for who knows how long. I can only assume how easy it would be to flip a switch on just that passive.
DHs have hand crossbows that get the highest attack speeds out of all weapons in the game, showing that the class was fine tuned toward attack speeds. Especially with pierce chance with attacks like Hungering Arrow. A higher innate attack speed on weapons, scale with the attack speed affix on gear, but that affix got cut in half. Generators weren't properly compensated, Hungering Arrow is still 3 hatred per shot, and many proc rates are the exact same. Some of our skills don't even scale damage or ticks with attack speeds.
15% used to be the highest attack speed you could get from a quiver which needed to be a level 63. So Dual Wielding you could get that 15% right away with the wielding bonus. So dual wielding the fastest 1 handers in the game, which only DHs could do, would be the way to do it. But Dead Man's Legacy shot that in the face. That quiver is just TOO good, like many of the other class's builds - removing their choice. Just like how some people seem to think that Echoing Blast fell off the face of the earth the moment Rapid Fire was buffed.
When you think about it, it's almost as if our class being as diverse as it is, is preventing changes, too.
I don't even know what to think. I seesaw on this topic. There are so many Demon Hunter - like improvements, that would help these issues immediately and in a hurry. Cooldowns removed on every skill(even smokescreen, and revert it back), especially Sentry and allow us to drop more.
We have compelling choices for builds throughout our entire arsenal, that's why we're "fine", but we all have to try real hard to see that.
I lobby for Demon Hunter improvements(that's independent of buffs and nerfs), leave the class comparisons out of the equation.
Nerfs to the other classes would do the trick when comparing between them, but when it comes down to it, I honestly don't know what I want from this push pull other than doing more Demon Hunter things.
Actually man, this post is all over the place.
Edited by ActionKungfu#1184 on 6/29/2013 6:01 PM PDT