2. In comparison, monks are already not as powerful as Barbarians, period, and are expected to go hand to hand just like barbarians do. (Compare top player Monk to the top player Barb, you will see a huge difference in damage and most likely armor)
3. Wizards can diamond skin FOR EXTREMELY LONG PERIODS OF TIME, and have other things assisting them with their cool down timers, thus letting them achieve pure immunity FOR EVEN LONGER PERIODS OF TIME.
4. DH can kite regardless, as well as wizards. The point is, Monks can not efficiantly play using those methods, and as I said, are expected to be up close and personal to the enemy for the duration of any battle.
So lets look at the big picture here, Monks pretty much got the short hand, for their intended purpose as melee characters. Serenity, apposed to other ALL immune spells, is quite possibly the least effective of all the other classes. To add insult to injury, Monks already have the hardest time surviving the exploits of hell, so why is it that every other character, given a certain raw talent for the game, can achieve almost pure immunity, while no matter what a monks efforts they can not achieve the same sensationalistic beauty in which is being immune to all things? My build I believe is as close as I would ever get to being "defensive" and "impenetrable" while death only comes my way when I have to wait for ridiculous cooldowns. This build is a mix of blinding, healing with dmg buff, and serenity. Those are the skills I have at my disposal, all in which after every use have sizeable cooldowns, which then provides the only time I ever die, and that tends to happen a fair amount.
I just don't find it fair, that every other character has steam rolling builds that are utterly perfect, but yet the monk has no such thing. I know, because I use the most defensive build one could possibly use for a monk aside from my choice of Mantra of Conviction.
Personally, I don't think any character should have some sort of "Pure Immunity" to damage, that is just rediculous, it defeats the purposes of pretty much every other defensive function or skill one could possibly have... You thought spamming potions to live was a bad design choice? What about spamming Diamond Skin? What about having some crazy buffed up super sayen yelling and cleaving through elite affixes taking no damage, while all you can muster as a Monk is a 4 second window you have to do pure damage, while everyone else can just stand there, and nuke the crap out of everything?
Meh, I don't really know where to go with this. I feel as though my skill could be questionable, and perhaps my problems were self caused. But I will say this atleast with certainty, no amount of dodging, stunning, and knockbacks, could ever make up for the OP bull!@#$ of being 100% immune to all things so long as things exist. I rest my case.