I have finished leveling one character of each class to level 60 and honestly have been having alot of fun. However, there are certain issues for me regarding the AH and gearing that frankly, made me quit playing before, and are slowly driving me away right now.
Basically, my point: How in the world am I supposed to be able to afford anything?
a) leveling a character, and buying gear lower than level 60. It's nearly all exponentially more expensive than crappy level 60 gear. Because no one lists it. The only people who buy it already have lots of gold, apparently.
b) The items that drop mostly will not sell on AH. In a month of farming inferno I've made only a couple of million off of items (if that). I list by searching for similar items and posting reasonable prices. I even leave the opening bid at vendor to encourage people to buy. I only save rares with prime stat, vit, resist all, + whatever. And I keep rings/amulets/off-hands with IAS, CC, or CD (among other well-rolled rares). Almost nobody is buying stuff that isn't "best in slot". So I can't get any drops to sell (let alone use myself), and I can't sell anything to buy any gear.... essentially I can't do anything except keep hoping for that one great drop that I can sell for a billion gold and finally fund my characters. Playing Diablo 3 is worse than playing the lottery. I feel I have a better chance of hitting the powerball jackpot.
c) One way of making money would be to flip poorly listed items. But if I'm not working in BiS items, this is very risky and my pool of funds is too small. So I can't work in BiS items because I don't have enough gold, and flipping non-BiS items is pointless because even well-rolled items sell only ~few times per week, and I don't have enough gold to invest in a long-term buy/re-sell process.
d) Searching for items on the AH is insanely frustrating. Searching for upgrades for one character in all slots can take over an hour. And there are alot of possible stats that aren't available to search for in a slot, even though legendaries can roll that stat. And there are still some stats that just plain aren't searchable. So I can't compare to the item have equipped (or want to sell). If I wanted to try to make money flipping items, I could imagine spending 5+ hours a day in order to actually do it well. And then I would promptly hate/quit the game.
1) One possible solution is to just wait until the new patch drops and lots of people come back to try out the new changes. Then there will be more people posting way-too-low prices and more people paying way too much for rares. This is an unreasonable solution because it alienates the people who are playing the game in the "downtime" of population in between patches. It fails to address any of the underlying problems that are leading me to post this in the first place.
2) Saved search criteria. Please, for the love of (something), let me save the search criteria I just spent 10 minutes refining in order to find gear that I both want and can afford. Without forcing me to pop open good-ole' Excel on another computer.
3) Essentially, it seems to me the current state of the economy is that:
a) people who made a ton of money early on see no problem with the economy because they have a ton of gold.
b) people who get lucky with a BiS legendary make a bajillion gold off of someone who already had a bajillion gold.
c) people who just came back to the game have no reasonable way to make money or gear up, as compared to the above people, except to just keep farming and hoping for the above-listed lucky legendary drop. Essentially you can play the game without picking up any rares and you're probably better off. This just seems silly.
4) experimental thoughts:
a) Certain items are sold the same way as gems and recipes. I want a wrist with 100 Dex, 75 Vit, and 50 AR. Those items start at ______ gold. Extra affixes add varying amounts to the cost. IAS may be a __% increase per point. CC or CD also a __% increase. Increasing those stats by x% increases the cost by y%. But the costs are set by an analysis of recent trading trends. This analysis is difficult, but can certainly be done. This would decrease the price of items listed in this way (presumably blues and yellows), which would naturally cause the prices of legendaries and set items to be more reasonable (by reasonable in this case I mean hundreds of millions of gold, as opposed to billions).
b) Items listed with a certain optional setting would automatically be vendored for 2-3 times the vendor price (or more, if more incentive is needed) at the end of their auction period. This encourages lower-level items to be listed while leveling and encourages listing of more intermediate level gear, while also providing a source of increased income rate for people stuck in the "in-between" phase I currently find myself in.
c) why is crafting still so much of a money sink? I'm not spending a percent of my entire current bank account to craft an item that could get 5 useless affixes. My mind is still blown how horribly inefficient crafting is; and this is compared to the inefficiency of the AH, which means that on an absolute scale of inefficiency, crafting just made my head explode.
I'm open to suggestions for what I'm doing wrong, of course, but I hope I've provided a clear indication of what is giving me that slow feeling of "getting ready to quit Diablo again".