In light of recent threads ie Drothvader's thread, the video comparison of Monk and DH using the same gear, and my observations of all the classes and their mechanics as a WD... It has occured to me that neither WotB or CM or Archon is broken or need to be nerfed. And the DH and WD are not UP.
None of them are broken. There is nothing wrong with generating lots of Fury and keeping up WotB longer. There is nothing wrong with reducing your cooldowns through crits. And there is no problem with having the cooldown of Archon decrease on deaths. It is resource on Crit that is broken. Given enough CHC, the resource generation becomes unlimited to the point where it breaks the purpose of the resource system. Fury on Crit allows the Barbarian to keep up ToC all the time. Arcane Power on Crit allows the CM wiz to spam those Force spells, WW and meteors all the time. Archon doesn't use resource on crit but essentially mimics it by making all spells free. The reason why we saw the Monk outperform the DH by a mile in those videos (linked below) is because of his Spirit on Crit, which allowed him to spam WoL more often than if he did not have Spirit on crit.
Let me say that again, there is nothing wrong with being able to extend Wotb and Archon or lower cooldowns through CM. But there is an issue with Resource on Crit system (when CHC reaches a certain level).
There are currently two classes in this game that are gimped because they don't have resource on crit. They are the only ones who have trouble in higher MP levels. I am talking talking about WD and DH. We don't have resource on Crit, only resource generated per second. If the WD or Dh had Resource on Crit, we would be just like the other classes, ie be in God-mode indefinitely.
Mana on crit would allow the WD to perma-freeze mobs (with Acid Cloud and CC chance e.g. 5% chance to freeze combined with AC's proc chance allows us to freeze mobs but we are limited by our Mana) AND gun them down with endless stampedes of Bears. Hatred and Discipline on crit would allow a DH, to have a much easier time spamming Cluster Arrows and other powerful spells, and keep SS and Shadow Power up all the time. The WD would be just like the Cm wiz and the DH would be just like the WOtB barb, lots damage and cc mitigation. But without resource on crit these two classes are gimped.
But if you think about it, it is not that they are gimped, they are actually working as intended. Their resources are working as intended. Both WD and DH have resources to manage. Their spells are not free once they reach certain CHC. These classes have to choose between attack speed and using their more powerful spells. The WDs normally forgo IAS in favour of Bears and the DHs stack IAS and spam their primaries when out of hatred.
Resources are not working as intended if you never run out of resource while channeling your most powerful spells.
When the game came out WDs could also get unlimited mana through Vision Quest passive (which gave unlimited mana provided you had 4 skills on cooldowns). They fixed that in patch 1.0.4 and justified it like so:
As it stands now, without Vision Quest, many builds feel like you never have quite enough Mana.http://us.battle.net/d3/en/blog/6923459/patch-104-preview-witch-doctor-8-16-2012
Don't get me wrong: feeling like you always want more Mana can be a good thing, otherwise the resource system isn’t really doing its job.
And here you have the Barbs and Wizards who have endless Fury and Arcane Power. The Barb has Into the Fray, which they ALL use, and the Wizards have APoC on their gear. They just need to make sure they stack enough CHC and IAS to get unlimited resource. Once that is in place, they have unlimited God-mode. They can spam the most powerful spells. Secondary abilities for the Barb and Force spells for the Wizard. They can continue to cast WW, one after another. As for the Monk, he is in the middle somewhere. He needs to spam his primaries to get resource on Crit.
http://www.youtube.com/watch?v=93Y7iPJraV8 - pay attention to the resource globes of teh DH and Monk (Thanks to Tianzi) forward halfway through to see Monk
http://www.youtube.com/watch?v=VIZDQomvW5Q - pay attention to the resource globes of the Barb and Wiz (thanks to Drothvader) forward about halfway to see Wiz
http://www.youtube.com/watch?v=AYJuaTuyEEw - pay attention to the resource globe of the WD (thanks to PtbRulz) forward it by several minutes. Note: He is playing with a 0.90 AS weapon and is not stacking any IAS, besides WH.
So to conclude it is resource on Crit (or in other words unlimited resource) that is broken not ToC or Cm. Resource on Crit allows for God-mode. It gives Barbs and Wiz (and Monks to some extent) a perma God mode, and an unfair advantage over WD and DH. And if you were to give resource on crit to WD and DH, they will also have God-mode and mimic the mechanics of Cm Wiz and WotB barbs. Since WD and DH need to manage their resources, they are actually working as intended. The WD and Dh are perfect examples of how classes should function in this game. The other resource systems should be fixed to the example of Mana and Hatred/Discipline.