- DODGE is what makes monk unique (supposedly), but it fails on so many levels
- please discuss / post on what new INNATE dodge should have without breaking the class / game
what blizz really need to do is to make dodge EFFECTIVE by considering something like this:
A - per successful DODGE gain 15 spirit
B - per successful DODGE gain 5% total HP
C - per successful DODGE gain 7.5 spirit & 2.5% total HP
this should be a STANDARD for all monks to have, without having to use a particular skill / passive. so for players with LOW dex it will not be as effective comparing to those with high 2k or over 3k dex.
- per successful DODGE X% of reflect damage back at the attacker