*Resilient: The duration of impairing effects are reduced by 90%
*Eternal: Whenever a minion, elite or champion with the Eternal affix dies, it will revive after 3 seconds. Eternal monsters can revive multiple times, until all minions, elites or champion has been slain at least once. When all monsters have died at least once, all monsters of that pack will die and drop loots.
*Fanatic: The Fallen Shaman can now transform a nearby Fallen into a Fallen Maniac (There's a transformation animation --- so you actually have the time to focus it down or get away), The Fallen Shaman also gain the ability to REVIVE Fallen comrades, including Fallen Overseer, Fallen Hound and Fallen Manic.
*Ghostly: Monsters with the Ghostly affix now has no collision size, meaning that either you or the monster can move through each other. However, whenever you, or the monster, go through each other, you will suffer minor damage and will have your movement speed reduced.
*Meteor Shower: Much like Belial's "poison explosion" (like Meteor for the Morlu Incinerator or the Wizard's Meteor), the Meteor Shower will mark the random locations of where it will land. It deals heavy initial damage and minor damage over time (for the fire that remains on the ground).
*Lifeless: Can only spawn on Undead monsters. Life on Hit and Life Steal effects are reduced by 75% against those Undead monsters.
*Conversion: Can only Spawn on Rare packs, not Champion packs. The Elite pack will periodically convert a nearby "non-minion" monster into "minion". The "minion" will gain his affixes (if possible).
Edit: Some new, some modified:
*Vortex: A large and visible ball of energy appears in a target location (The AoE is visible). The ball of energy will detonate after 1.5 seconds, sucking in every units it damaged to the middle of the area. The detonation deals moderate damage (this also means if you dodge the damage, you will not be sucked in).
*Jailer: Much like Diablo's Bone Prison, Jailer will mark random location around the unit. After 2 seconds, units standing in the AoE will be jailed --- rendering them unable to move. Jailed units take more damage.
*Hardened Skin: Attacks that would make this unit lose more than X% of its maximum HP are instead reduced by half.
*Dampening Field (Anti-melee version of the Dampening Missile): Units inside the Field have their movement speed reduced by 50%. Crowd Control immunity units will still be affected by the field. Can only Spawn on Rare packs and melee units.