new vid added on the 3rd post. showcasing a 1.08 synergy build based on 0dog and CoB
new vid added on the 3rd post of this thread. showcasing the practical speed difference between 2.02 APS vs 1.67 APS. also please check out the vid Heyguyslol has generously provided here
1st video added on the 3rd post of the thread demonstrating the viability of the build. nothing hard or complicated just a straight CotA run with an easy pack. will add more vids later to showcase the various aspects of the build from strength to weaknesses of the build.
It has been suggested that I should put a disclaimer to this guide to indicate this is neither a cheap nor a beginners variation to the standard 0dog build. for starters, this build ONLY support a 3 piece build, and if you are unsure what is meant by that, then this is likely not the right build for you. this build assumes you have a fundamental understanding behind the inner workings of the 0 dog build. This build is specifically designed for MP8+ content and is most effective in an group environment where buffs and abilities of other classes compliments the overall build. It IS possible to solo with this build, however the success depends on the skill level of the player.
this is a variant of the 0dog build focusing more on the critical chance, critical damage, and intelligence aspects of the DPS formula. this build is specifically developed for MP8+ in a full group situation. you can still solo with it. but its effectiveness is MUCH more apparent in a full MP10 group with other group members providing buffs as well.
the philosophy behind the build is to realize that 0dog is a 2 stage attack(summon/explode) which renders it VERY SLOW compared to other builds. with this in mind, instead of trying to fix what is "weak" with the build, we maximize what is powerful with the build and overcome the weakness by maximizing the advantage of the build. the strength of the build is obviously gruesome feast with soul harvest and the fact that sacrifice is a 1100%(4x275%) weapon dmg skill. this build focuses on bringing that "big bang" to the table rather then a bunch of small bang's.
The haste aspect this build is broken down into 2 different break points. a 1.6 APS and a 1.9 APS. these 2 break points are established NOT from a mathmatical formula (like the critical mass build of wizards) but more as a guideline from practical consideration of lag, summoning / explosion animation, computer response time and server response time. exceeding 1.9 is not beneficial for this build due to diminishing returns from the additional haste and more importantly the "trade-off costs" of those additional haste. beyond 1.9 APS, you will almost always gain more practical dps from intellect or crit then you would haste because it's better to kill the mob in 1 or 2 explosions rather then needing the 3rd explosion. the exception here is of course if you are godly dressed like heyguyslol where you pretty much have the best gear anyone can possibly afford :D
why so slow? it has more to do with how damage is calculated and the damage distribution curve weapons perform at. most weapons do NOT follow a normal bell shaped curve when it comes to damage distribution. from observation, i have found that most weapon tend to have a bell curve that is skewed to the left. meaning MORE of your damage will be coming from the minimum damage side of the distribution curve rather then the maximum damage side of the curve.
for demonstration purposes I will use a 1000x multiplier to show how the curve works. On a dagger with 300 to 1100 damage range. you can expect the critical dmg(yellow) numbers to range from 300k to 1.1 mil through practice you notice that 40% of your crits tend to be around 300 to 500k and only 10% of your crits are 1mil +. now, you take a spear or hammer of the same DPS rating it should have something like a 600 to 1000 dmg range, you notice the spear/hammer giving you a MUCH tighter damage number groupings with most of your damage hovering around 700 to 900k. Very few dipping below 700k and still having a fair amount of 1million dmg crits.
SOME weapons tend to perform differently then others. MCK for example, performs more like a normal bell curve then a typical yellow dagger or sword. the yellow weapons tend to perform with a more skewed bell curve. with this information in mind, the overall dps profile of the 0dog actually favors slower weapons because the bigger average bangs actually out performs the incremental increase in speed. however the MCK does tend to perform more like a slower weapon in terms of the damage distribution so it's actually not a bad weapon to use even in this build. you will see some smaller numbers but not enough to offset the speed it offers you to achieve 1.6 APS.
now looking at the 1.9 APS break point, its benefit over the 1.6 break point is obvious. you have MUCH better mobility hence survivability and MORE IMPORTANTLY, you achieve gruesome feast at a MUCH faster rate. the primary purpose of achieving 1.9 APS is for faster gruesome feast. otherwise 1.6 APS works just fine. Speed beyond 1.9 APS is useful, however more often then not, you will be giving up waaaaaay too much crit/crit chance/int/etc... for those additional haste and are forced to use inferior equipment such as inna, lacuni, or tal just to keep the speed up. i know this goes up against what has became conventional wisdom, however the logic behind it does make the build work better in a group environment.