Diablo® III

Show me your GG craft Shoulder craft plz

My barbs shoulders - rolled em as strength before everyone figured out vit was cool. I probably rolled less than 50 to get them and can't go back now cause the str is too high....

314 Str
77 Vit
33 Lightning resist
57 All resist
12% life

These will do...
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Me too, now I'm focusing on my gloves, trying to get a good trifecta (it IS hard!!) or at least CC, CD & CD >_<
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Crafted a couple one, currently using it. Probably around 50 crafts, not much...

+193 STR
+ 91 DEX
+214 VIT
+43 arcane resis
+53 AR
+4% LIFE

I think its not bad...
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Once I crafted these shoulders I was satisfied.

290 Str
82 Int
222 Vit
32 Arcane res
79 All Res
15% Extra gold
Edited by Bloodyzbub#1683 on 5/1/2013 8:32 AM PDT
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Any 550 stats ones? With life %.

Lol isaved up so many de..needs more motivation to push that button.
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I made mine after about 20-ish rolls:

305 strength
36 dex
75 vitality
45 arcane resistance
12% Life
290 hp regeneration

My necklace unfortunately has taken about 100+ rolls to get it, and I still need to make one with higher critical hit chance.
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Im wearing them finally rolled a good pair.
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Mine are pretty good.

261 strength
286 vitality
49 Fire resistance
72 All resist
1.1% Chance to chill on hit
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@ probability nerds in this thread --

I believe what Phatpho is referring to is the idea that over the long run, you will lose more money by buying 1000 lottery tickets vs. buying 1. If this was not the case, casinos and lotteries would not be profitable enterprises. They clearly are. Assuming you have only 1% loss rate, the guy buying 1000 tickets should expect to lose $10 overall, whereas the guy who bought 1 ticket can expect to lose 10 cents.

So I am much better off buying 1 (preferably zero) lottery tickets than I am buying a ticket a week for the rest of my life.

This analogy fails for D3 because it's a game :-0. Craft if it is fun, don't if it's not.
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@ probability nerds in this thread --

I believe what Phatpho is referring to is the idea that over the long run, you will lose more money by buying 1000 lottery tickets vs. buying 1. If this was not the case, casinos and lotteries would not be profitable enterprises. They clearly are. Assuming you have only 1% loss rate, the guy buying 1000 tickets should expect to lose $10 overall, whereas the guy who bought 1 ticket can expect to lose 10 cents.

So I am much better off buying 1 (preferably zero) lottery tickets than I am buying a ticket a week for the rest of my life.

This analogy fails for D3 because it's a game :-0. Craft if it is fun, don't if it's not.


I 100% agree with that... However were playing the game, so we automatically generate the Cash (mats and materials), by the fact were playing, so were not really paying for the tickets. What else are we going to do with the mats anyway? I case could be made that were better off just saving our gold and selling our mats to purchase of the AH, but generally It looks like crafting is a much cheaper alternative for BIS items.

I don't recall ever getting paid by Casino for time spent there, and then turning around and using that money to gamble with.... So there is quite a difference there. but that would be really kewl if it worked that way.
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Im not arguing against crafting. I don't think I would ever be able to afford the stuff I've crafted. I just don't think it's useful to think we can expect to roll good craftables in x tries. This notion that "I've rolled 500 and I got nothing good."

It's the same thing as the gamblers fallacy. "I've had crap luck, so I must be due." *reaches for more money.*

I'm not making the point the resources can be used in a better way. Just don't delude yourself into thinking that you must be due. I craft fully expecting to get crap, and I dont think that the ammys i roll tonight or tomorrow have anything to do with the hundreds I've vendored.
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Heavy on the defense stats, but I'm really happy with the roll:

166 STR
292 VIT
80 AR
12% Life
+149 Armor
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It's the same thing as the gamblers fallacy. "I've had crap luck, so I must be due." *reaches for more money.*



This.

I told myself I was going to stop at 500 ammys, then it was 1000, well now im over 2000 with nothing great to show for it. And now I keep thinking, "I'm so far into it I may as well keep going"..... Ugh.
Rolling gloves and shoulders, taking a break from the ammys.

Heavy on the defense stats, but I'm really happy with the roll:

166 STR
292 VIT
80 AR
12% Life
+149 Armor

Those are nice
Edited by RagingKoala#1984 on 5/1/2013 6:21 PM PDT
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Guys it is just statistical benchmark, no need to prove the RNG theory.

It is good to know if people do generally get over 500 stats on below 100-200 tries so you know where you are in zones of normal distribution.

A good way to cheer up yourself on a bad crafting day, seeing success & fail stories.

But seriously, I am on the minority comparing to the general, hope my luck is coming soon.
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The black smith hates me; it may or may not be because I killed his wife...


I feel ya... She deserves to die though like really? Cheating with a zombie? Nasty.


Hey when you're desperate... if there's enough skin left in the right places and/or no teeth... :p

"I'm so far into it I may as well keep going".


Hang in there! With some luck that sunk cost fallacy will pay off for you someday ;)
Edited by Valmont#1487 on 5/1/2013 7:39 PM PDT
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278 str
251 vit
57 lightning res
57 ar
globes 12712
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my shoulders,

300 str 330, vit 80 ar. 12% life

jk i wish. myluckisterrible
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260 STR
296 VIT
58 Arcane Resist ( yay~ )
79 AR
11% Life

I have a pretty beasty shoulder, just wish my other crafts could keep up :( too many bad ammy, glove crafts going broke > >
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260 STR
296 VIT
58 Arcane Resist ( yay~ )
79 AR
11% Life

I have a pretty beasty shoulder, just wish my other crafts could keep up :( too many bad ammy, glove crafts going broke > >


:drools:

holy crap, that's sexy
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I like mine - I am wearing them
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