U see now, if u cap the price u cap the amount of gold that can be sunk per transaction.
OMG, people don't know how to read? I didn't say "cap the price" I said "cap the gold people have". you know, that number in your inventory beside a few little coins!?
So ur cap is the opposite of a gold sink since people will simply revert to 3rd party RM sites like in D2 and not pay any sink and not give Blizz any cut. Explain how that is good in anyway??? Good for who?
someone already explained here about the circular flow of currency and goods in a healthy economy, which doesn't happen here. I won't repeat all over, it's in page 15, 1st post. if you have a brain you'll understand how a massive gold sink combined with a gold cap or upkeep would help this game. and blizzard would also get (indirectly) its share, keeping the economy healthy would keep the value of gold at RMAH and extend the life of this game.
And wht is this mysterious ultra sink of all sinks that will magically solve everything? Pls tell us.
"gold sink" is by definition an abstract idea, it's anything that makes people spend gold in a way that removes it from the game. I didn't specify what it could be, it can be so many things. in this specific case this sink would have to be not only massive, but also appealing, something that makes people wish
to spend huge ammounts of gold.
in my 1st post in this thread, that you obviously didn't read, I suggested new crafting recipes would be a good candidate for that, can't you imagine spending 2B (supposing the cap in 10B, like OP suggested) to craft a legendary that can
roll as powerful as the ones dropped?
it could be a lot of other things too, gambling (like D2), for example. (well, people already gamble when they buy unID's from each other, so selling unID's would have to be forbidden for this to work).