█████████████████████▌ MAGIC ▐████████████████
█████████▌ Mechanics And Game Information Compendium ▐███████
████████████████████▌ Patch 2.0.6 ▐██████████████████████
█▌ Table of Contents
- Thanks to
- ► https://us.battle.net/d3/en/forum/topic/8770117237#2
- Elemental Damage
- Increased Damage to Elemental Skills
- Area Damage
- Bleed Damage ► https://us.battle.net/d3/en/forum/topic/8770117237#3
- Damage Calculation
- Crowd Control
- Proc Coefficients ► https://us.battle.net/d3/en/forum/topic/8770117237#4
- Monsters with Elemental Resistances
- Attack Speed Calculation
- Tick Rates and Breakpoints - Basics ► https://us.battle.net/d3/en/forum/topic/8770117237#5
- Tick Rates and Breakpoints - Advanced
- Channeled Spells and AP cost
- Damage Ticks & Crits in Channeled Spells ► https://us.battle.net/d3/en/forum/topic/8770117237#6
- Nephalem Glory
- Skill Animations
- Ruby or Emerald?
- Hints for Theorycrafting ► https://us.battle.net/d3/en/forum/topic/8770117237#7
- Skill-Specific Mechanics and Info
- ► https://us.battle.net/d3/en/forum/topic/8770117237#9
- SA Proc Rates
- Chaos Nexus Beams
- ► https://us.battle.net/d3/en/forum/topic/8770117237#10
- Proc Coefficients List ► https://us.battle.net/d3/en/forum/topic/8770117237#11
- Item Information
- Breakpoint Tables and Charts ► https://us.battle.net/d3/en/forum/topic/8770117237#12
▼ First Post of Discussion https://us.battle.net/d3/en/forum/topic/8770117237#13 ▼
I decided it was time to build up some kind of Wizard's knowledge base.
That means write up all important information, in depth details on (hidden) game mechanics, results of testing and theorycrafting. No link collection, all in one place.
Part of my motivation is that we're constantly faced with the same questions. The answers may be common knowledge for most of the seasoned players, but can't be easily understood by newcomers. So here's the post I can link to, instead of explaining elemental damage for the 23rd time.
In addition to that, at this point in the game, we have uncovered so many complicated to borderline irrational game mechanics, that even for active theorycrafters it has become hard to keep track of everything. Even if we know or believe to remember something, we may not be able to come up with a link or provide details, in case anyone asks for them. At least that's how I feel.
And last but not least, I myself learned a lot by just writing this. During testing and verifying what I believed to know, I stumbled upon several things I didn't know or remembered incorrectly. So even if nobody reads this, it still had it's purpose ;-)
The examples I use are all Wizard related and I don't go into details on things that don't apply to Wizards. But it will also cover general game mechanics that can be applied to other classes as well.
It is by no means supposed to be a solo project. I want and I need your help to make this great. So if you have any corrections, additions or general feedback regarding what I've already written, or if you feel another topic should be added (no matter if you want to write it up yourself or if I should do it), please post and I will do my best to include it.
Of course I don't expect anyone to search this wall of text for misplaced commas (of which there will be plenty). But if by chance you see any typos or grammatical mistakes that make you cry inside, please post. I'm eager to learn.
I'm willing to maintain and update this thread for quite some time. I don't see myself quiting the game any time soon. And even when that day comes, it doesn't mean I won't be available anymore. I have a strong habit of sticking around forever once I'm comfortable in a community. So this post will not be abandoned, leaving future generations of Wizards wondering if the data is still accurate in patch 1.27.
Unfortunately the feature set of this forum is rather limited. If you have ideas how the post could be made prettier or more clearly arranged, or how to improve navigation - please post.
I'll try to avoid abbreviations without at least once having used the full name before.
If you still encounter a term you are not familiar with, please refer to this awesome Diablo III [Urban] Dictionary by Jaetch:
PS: If anyone has a better idea for a thread title, feel free to post. I'm open to any suggestions, as long as they make at least a little sense and result in a funny acronym. Acronym takes priority.
█▌ Thanks to
I have worked on or tested most of this stuff myself and I'm writing this post from scratch. Whenever I link to or copy from other people's work (which I will try to avoid), I will of course give credit.
And before I begin, I'd like to thank a few people who have spent a large amount of time researching things we don't understand and teaching things we do understand. Without you, none of this would have been possible:
Of course, there are countless others who have helped the community in one way or another. If you are not listed above, that doesn't mean I don't value your efforts. It's just that there are so many great people here, I can't list everyone.
Thanks to all of you!
As of right now, this whole thing is almost 60k characters long (Update: 100k). To be honest, it turned out much larger than I thought when I started writing. I guess I got a little carried away...
So it's pretty obvious most of you will look at this huuuuge wall of text an think "WTF? I'm not gonna read that!". So here's the deal: You are not supposed to. This is not meant to be a guide you read from top to bottom. It's a reference.
You can of course read it all, but I'd rather recommend you do the following: Look at the table of contents and find the topic you want to know more about. Read the TL;DR. If that doesn't answer your question or provide the detail you need, read the whole chapter. If that still doesn't answer your question, please post.
My last proof-reading took around 45 minutes (Update: Yeah... When it was half as long as it is now). So if you are really going to read it all, you should bring some time.
[TL;DR] - look for a TL;DR at the end of each chapter
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