If 12 and 18 were just 'dead' frames then we would expect to see cm procs increase every additional frame until the dead one then a huge fall then a rebuild. Also if 1 in 6 frames were 'dead' then we should only see a drop of 20% at frame 6 then like 9% at frame 12, 5.8% at frame 18, 4.3% at frame 24...
That's kind of describing the light blue line here: http://i.imgur.com/GK9k1Ko.png but backwards, right?
My algorithm makes the proc count slowly increase with higher APS (= lower frame length), up to a sudden drop at 12, 18, 24.
Now what you are desribing is increasing procs with lower APS (= higher frame length), correct? How exactly would this work? Can you make an example or pseudocode or something?
@Nubtro: That further confirms the max value for 17 frames LoH tick length.
I have no idea how that could fit into any kind of model.
I tried to work on some theories but simulations will probably be better.The question is how to simulate. My last attempt didn't quite work out. So I'll be happy to change stuff or try and simulate an entirely new theory. But right now I have no idea how it might look like.