Diablo® III

Mechanics And Game Information Compendium

If 12 and 18 were just 'dead' frames then we would expect to see cm procs increase every additional frame until the dead one then a huge fall then a rebuild. Also if 1 in 6 frames were 'dead' then we should only see a drop of 20% at frame 6 then like 9% at frame 12, 5.8% at frame 18, 4.3% at frame 24...

That's kind of describing the light blue line here: http://i.imgur.com/GK9k1Ko.png but backwards, right?
My algorithm makes the proc count slowly increase with higher APS (= lower frame length), up to a sudden drop at 12, 18, 24.
Now what you are desribing is increasing procs with lower APS (= higher frame length), correct? How exactly would this work? Can you make an example or pseudocode or something?

@Nubtro: That further confirms the max value for 17 frames LoH tick length.
I have no idea how that could fit into any kind of model.

I tried to work on some theories but simulations will probably be better.
The question is how to simulate. My last attempt didn't quite work out. So I'll be happy to change stuff or try and simulate an entirely new theory. But right now I have no idea how it might look like.
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86% crit chance RoF Cold Blood 1.704 aps
(71) 10:15 37:46 27:31 1651 3.3180 procs / sec
(78) 51:18 76:52 25:34 1534 3.6428 prcos / sec
(53) 57:04 83:40 26:36 1596 3.4781 procs / sec
(80) 32:16 56:25 24:09 1449 3.9137 procs / sec
(75) 38:21 61:25 23:04 1384 4.1481 procs / sec
(73) 11:04 37:22 26:18 1578 3.5165 procs / sec
(59) 24:28 49:21 24:53 1493 3.7830 procs / sec

50400 -489 -10685 = 39226 / 10685 3.6711 procs / sec on average

I´m suspecting there´s some sort of a cap. If I don´t get more CM procs with 90.5% crit chance compared to 75% crit chance (which should be a 20.67% increase), then it´s either:

option a) - skill specific crit chance bonuses don´t break the 75% crit chance cap or
option b) - we´ve already hit some sort of CM proc cap at 75% or before that so further tests at lower crit chance values would have to be done...
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I've always wondered about the supposed CC cap. My thoughts are if there's a CC hard cap then skill CC wouldn't be able to push you past the cap. At least that would make sense to me. However, I never tried testing it.

The best way to test it IMO is to get a 100% WW CC setup and do a ghom test or two using just WW (and maybe crystal shell to keep you alive). You can easily calculate what your expected dps should be:

char_sheet_dps*2.52*(1+WW_CC*CD)/(1+CC*CD)

If there's a cap of 75% then the actual DPS should be

char_sheet_dps*2.52*(1+0.75*CD)/(1+CC*CD)

where CC is your total CC not counting just WW CC, so if you have +40% from gear and use pinpoint you'd have 50% CC.

You could test it with RoF, in theory, but the AP drain might be an issue since you need to be able to channel the spell continually for an entire kill, preferably 60s+ for the kill to average out everything. There's 1-2 wizards with high WW CC that might be willing to test it or offer to lend gear for testing.
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Or I could "just" count the number of APoC procs with the cursor over the resource globe. I´ll do that when I have the Skull Grasp and be at supposedly 90.5%.

EDIT: Tested 84% crit chance a manually counted the number of APoC procs:

8-2 9-1 8-2 6-4 9-1 7-3 7-0
= 54-13 / 67 = 80.60%
9-1 8-2 8-2 9-1 8-2 7-3 10-0 8-2 8-2 8-2 9-1 9-0
= 101-18 / 119 = 84.87%
9-1 9-1 9-1 8-2 10-0 9-1 9-1 8-2 7-3 8-2 10-0 9-1 10-0 9-1 8-2 5-1
= 137-19 / 156 = 87.82%

total 292-50 / 342 = 85.38%

I´ll confirm it later with a higher crit chance but so far it seems skill specific crit chance goes above the 75% cap.
Edited by Nubtro#2147 on 6/30/2013 2:53 AM PDT
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So we have a proc cap, but not a crit cap.
As if it wasn't complicated enough already...
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So we have a proc cap, but not a crit cap.
As if it wasn't complicated enough already...

Well for wickwind i really don't feel a proc cap. Solo i hit 90.5 crit chance and you can feel the performance real world. Perhaps wickwind is not like rof. 1 is a dot with duration the other is channeled diff?
Edited by RulerEric#1854 on 6/30/2013 9:07 AM PDT
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...

90.5% CC 2.552 aps
(80) 02:49 25:16 22:27 1347 4.2858 procs/sec
(64) 41:16 64:05 22:49 1369 4.2126 procs/sec
(58) 03:02 24:16 21:14 1274 4.6060 procs/sec
(41) 11:41 35:38 23:57 1437 3.9819 procs/sec
(55) 15:40 39:19 23:39 1419 4.0352 procs/sec
36000 -298 -6846 = 28856 / 6846 = 4.2150 procs / sec on average

Definitely a jump from my 75% crit chance results (3.6484/sec) posted here
http://us.battle.net/d3/en/forum/topic/8770117237?page=7#138

The 86% CC test yesterday was weird or the >1.67 aps breakpoint is a lower tier than the >2.50 aps one.

And one more test with 73.5%/90.5% to confirm RoF +crit chance gear going above the 75% cap
9-1 8-2 8-2 8-2 10-0 8-2 9-1 18-2 10-0 = 88/100
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Hmm...
Simulation for 90.5% CC:

Frames <-> Procs
14 - 3.8202380952381
13 - 4.13395225464191
12 - 3.0308
11 - 3.31174518911745
10 - 3.6148
09 - 4.04750499001996
08 - 4.50199468085106


Again, right ballpark but still definitely wrong.
I'd need an explanation for the numbers spiking up again directly after a lowpoint, instead of slowly rising.

Ideas anyone?
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Hi apo,

I'm a brazilian MVP and I was wondering if you authorizes-me to translate your guide to portuguese. I will post it at brazilian forum, and, of course, all credits for the creation of this great work are yours.
We already have a translation of AS00's guide (which unfortunately has not been updated here in US forum) however, there, it is constantly updated.
Your reference guide would further improve our forum and help further other wizards all over the world.
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Yes of course, go ahead. If you get any feedback or corrections from the Brazilian community, please let me know.
And as a heads up, I'm probably going to work on a few chapters this weekend.
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So what does floor(x), or ceiling(x) mean in some of these formulas?

Also you guys use VLC to analyze the video - what's best for recording?
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floor(x) rounds x down to the nearest integer. Ceiling(x) rounds x up to the nearest integer.

So
floor(2.5) = 2
Ceiling(2.5) = 3

floor(2.00001) = 2
Ceiling(2.00001) = 3
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floor(x) rounds x down to the nearest integer. Ceiling(x) rounds x up to the nearest integer.

So
floor(2.5) = 2
Ceiling(2.5) = 3

floor(2.00001) = 2
Ceiling(2.00001) = 3


Thanks Loroese. What do you use to record videos to analyze? I'm assuming it would need to be something that records at 60fps.
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I use bandicam.
It's lightweight, high performance and the free version is actually usable - just a watermark and 10min max recording which is plenty.
Used FRAPS before and had to lower my graphics settings to the point where I could actually count pixels on screen. Because otherwise it wouldn't record properly at 30 FPS, let alone 60 FPS.
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might as well switch to bandicam too, recording at fraps is terrible XD
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Just a random question (didn't want to start a new thread for it), does anyone know if the Tal Rasha's 2 piece set bonus buffs the damage of a Sparkflint familiar?
Edited by Covenant#6857 on 7/11/2013 7:43 PM PDT
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I just want to check on something since I've been messing around with different things since getting all this bonus RoF gear for my Sleet Storm set.

So in a nutshell, channeled spells have 60 ticks every second, and the game checks every 3 frames for CM and Shocking Aspect. So that's 20 checks per second. With 100% RoF CC (I can get up to 98% right now), that means that all 20 checks will succeed. So with Sleet Storm I should see on average about 3-4 CM and SA procs per second per target (.187 coefficient) if I had 100% RoF CC.

Is that correct? Or did I misunderstand something?
Edited by Malakai#1265 on 7/12/2013 12:22 AM PDT
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@Malakai
Every time I see you, I stare on your gear. I love you.
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I just want to check on something since I've been messing around with different things since getting all this bonus RoF gear for my Sleet Storm set.
So in a nutshell, channeled spells have 60 ticks every second, and the game checks every 3 frames for CM and Shocking Aspect. So that's 20 checks per second. With 100% RoF CC (I can get up to 98% right now), that means that all 20 checks will succeed. So with Sleet Storm I should see on average about 3-4 CM and SA procs per second per target (.187 coefficient) if I had 100% RoF CC.
Is that correct? Or did I misunderstand something?

Sorry Mr. Sleet Storm but we haven´t figured out the exact mechanics yet :(
It may seem like we´ve given up on that but I don´t know what/how to test more so that we´d be able to understand what the heck is going on.

By reverse calcing my Cold Blood results with 90.5% crit chance and 0.333 proc coefficient
http://us.battle.net/d3/en/forum/topic/8770117237?page=10#187
you should get 2.57 CM procs per second with Sleet Storm and 98% crit chance (0.1875 proc coefficient) at the more desirable breakpoints (for example the >2.50 aps one).

You´re at 1.89 aps if I´m not mistaken...if you look at the following list
http://us.battle.net/d3/en/forum/topic/8770117237?page=7#129
your breakpoint doesn´t seem to be the best nor worst one...lol can´t believe I´m using such vague terms.

And if you check my Sleet Storm test results and the comparison to Cold Blood in which I got slightly less procs than expected at the same CC and aps value
http://us.battle.net/d3/en/forum/topic/8770117237?page=7#131
it´s safe to assume you won´t get more than 2.5 CM procs with Sleet Storm at your breakpoint, my prediction would be around 2 CM procs.

I haven´t tested Shocking Aspect and have no clue if it works like CM.
Edited by Nubtro#2147 on 7/12/2013 6:15 AM PDT
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Hugs for nubtro (>^^)>
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